osu/osu.Game.Rulesets.Mania/UI
Bartłomiej Dach 9323df26a1 Decouple bar line hitobjects from generator
Introduce an IBarLine interface, which together with generic constraints
helps decouple BarLineGenerator from the actual hitobject types it
creates. Thanks to this, all rulesets that want bar lines can provide
an implementation of IBarLine that also derives from the base hitobject
class.

This allows DrawableBarLines in taiko and mania to be migrated back to
DrawableTaikoHitObject and DrawableManiaHitObject base classes
respectively. This in turn resolves #6215 without code duplication,
since the missing anchoring application is now done in mania's
DrawableBarLine through deriving from DrawableManiaHitObject.
2019-09-25 00:36:27 +02:00
..
Components Dim column backgrounds further 2019-09-11 18:21:39 +09:00
Column.cs Merge branch 'master' into mania-note-sizing 2019-09-12 14:20:28 +09:00
DrawableManiaJudgement.cs Move hit animation logic into virtual method 2019-03-12 19:41:33 +09:00
DrawableManiaRuleset.cs Decouple bar line hitobjects from generator 2019-09-25 00:36:27 +02:00
HitExplosion.cs Cleanup 2019-09-12 14:09:21 +09:00
ManiaPlayfield.cs Decouple bar line hitobjects from generator 2019-09-25 00:36:27 +02:00
ManiaPlayfieldAdjustmentContainer.cs Make PlayfieldAdjustmentContainer universal 2019-03-26 13:32:44 +09:00
ManiaScrollingDirection.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
ManiaStage.cs Centralise and share bar line generation code between rulesets 2019-09-10 13:30:54 +09:00