mirror of https://github.com/ppy/osu
156 lines
4.3 KiB
C#
156 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osuTK;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Utils;
|
|
using System;
|
|
using System.Linq;
|
|
using osu.Framework.Graphics.Sprites;
|
|
|
|
namespace osu.Game.Graphics.UserInterface
|
|
{
|
|
public class StarCounter : Container
|
|
{
|
|
private readonly Container<Star> stars;
|
|
|
|
/// <summary>
|
|
/// Maximum amount of stars displayed.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This does not limit the counter value, but the amount of stars displayed.
|
|
/// </remarks>
|
|
public int StarCount { get; }
|
|
|
|
private double animationDelay => 80;
|
|
|
|
private double scalingDuration => 1000;
|
|
private Easing scalingEasing => Easing.OutElasticHalf;
|
|
private float minStarScale => 0.4f;
|
|
|
|
private double fadingDuration => 100;
|
|
private float minStarAlpha => 0.5f;
|
|
|
|
private const float star_size = 20;
|
|
private const float star_spacing = 4;
|
|
|
|
private float countStars;
|
|
|
|
/// <summary>
|
|
/// Amount of stars represented.
|
|
/// </summary>
|
|
public float CountStars
|
|
{
|
|
get => countStars;
|
|
|
|
set
|
|
{
|
|
if (countStars == value) return;
|
|
|
|
if (IsLoaded)
|
|
transformCount(value);
|
|
countStars = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Shows a float count as stars. Used as star difficulty display.
|
|
/// </summary>
|
|
/// <param name="starCount">Maximum amount of stars to display.</param>
|
|
public StarCounter(int starCount = 10)
|
|
{
|
|
StarCount = Math.Max(starCount, 0);
|
|
|
|
AutoSizeAxes = Axes.Both;
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
stars = new FillFlowContainer<Star>
|
|
{
|
|
AutoSizeAxes = Axes.Both,
|
|
Direction = FillDirection.Horizontal,
|
|
Spacing = new Vector2(star_spacing),
|
|
ChildrenEnumerable = Enumerable.Range(0, StarCount).Select(i => new Star { Alpha = minStarAlpha })
|
|
}
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
// Animate initial state from zero.
|
|
ReplayAnimation();
|
|
}
|
|
|
|
public void ResetCount()
|
|
{
|
|
countStars = 0;
|
|
StopAnimation();
|
|
}
|
|
|
|
public void ReplayAnimation()
|
|
{
|
|
var t = countStars;
|
|
ResetCount();
|
|
CountStars = t;
|
|
}
|
|
|
|
public void StopAnimation()
|
|
{
|
|
int i = 0;
|
|
|
|
foreach (var star in stars.Children)
|
|
{
|
|
star.ClearTransforms(true);
|
|
star.FadeTo(i < countStars ? 1.0f : minStarAlpha);
|
|
star.Icon.ScaleTo(getStarScale(i, countStars));
|
|
i++;
|
|
}
|
|
}
|
|
|
|
private float getStarScale(int i, float value)
|
|
{
|
|
if (value <= i)
|
|
return minStarScale;
|
|
|
|
return i + 1 <= value ? 1.0f : Interpolation.ValueAt(value, minStarScale, 1.0f, i, i + 1);
|
|
}
|
|
|
|
private void transformCount(float newValue)
|
|
{
|
|
int i = 0;
|
|
|
|
foreach (var star in stars.Children)
|
|
{
|
|
star.ClearTransforms(true);
|
|
|
|
var delay = (countStars <= newValue ? Math.Max(i - countStars, 0) : Math.Max(countStars - 1 - i, 0)) * animationDelay;
|
|
star.Delay(delay).FadeTo(i < newValue ? 1.0f : minStarAlpha, fadingDuration);
|
|
star.Icon.Delay(delay).ScaleTo(getStarScale(i, newValue), scalingDuration, scalingEasing);
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
private class Star : Container
|
|
{
|
|
public readonly SpriteIcon Icon;
|
|
|
|
public Star()
|
|
{
|
|
Size = new Vector2(star_size);
|
|
|
|
Child = Icon = new SpriteIcon
|
|
{
|
|
Size = new Vector2(star_size),
|
|
Icon = FontAwesome.Solid.Star,
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|