osu/osu.Game/Skinning/SkinConfiguration.cs
2019-12-25 14:55:05 +09:00

53 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps.Formats;
using osuTK.Graphics;
namespace osu.Game.Skinning
{
/// <summary>
/// An empty skin configuration.
/// </summary>
public class SkinConfiguration : IHasComboColours, IHasCustomColours
{
public readonly SkinInfo SkinInfo = new SkinInfo();
/// <summary>
/// Whether to allow <see cref="DefaultComboColours"/> as a fallback list for when no combo colours are provided.
/// </summary>
internal bool AllowDefaultComboColoursFallback = true;
public static List<Color4> DefaultComboColours { get; } = new List<Color4>
{
new Color4(255, 192, 0, 255),
new Color4(0, 202, 0, 255),
new Color4(18, 124, 255, 255),
new Color4(242, 24, 57, 255),
};
private readonly List<Color4> comboColours = new List<Color4>();
public IReadOnlyList<Color4> ComboColours
{
get
{
if (comboColours.Count > 0)
return comboColours;
if (AllowDefaultComboColoursFallback)
return DefaultComboColours;
return null;
}
}
public void AddComboColours(params Color4[] colours) => comboColours.AddRange(colours);
public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
public readonly Dictionary<string, string> ConfigDictionary = new Dictionary<string, string>();
}
}