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https://github.com/ppy/osu
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49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Text;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Skinning
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{
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public class LegacySpriteText : OsuSpriteText
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{
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private readonly LegacyGlyphStore glyphStore;
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public LegacySpriteText(ISkin skin, string font)
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{
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Shadow = false;
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UseFullGlyphHeight = false;
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Font = new FontUsage(font, 1);
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glyphStore = new LegacyGlyphStore(skin);
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}
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protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore);
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private class LegacyGlyphStore : ITexturedGlyphLookupStore
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{
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private readonly ISkin skin;
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public LegacyGlyphStore(ISkin skin)
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{
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this.skin = skin;
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}
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public ITexturedCharacterGlyph Get(string fontName, char character)
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{
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var texture = skin.GetTexture($"{fontName}-{character}");
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if (texture == null)
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return null;
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return new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, null), texture, 1f / texture.ScaleAdjust);
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}
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public Task<ITexturedCharacterGlyph> GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character));
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}
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}
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}
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