.. |
IApplicableFailOverride.cs
|
Add reference to xmldoc
|
2019-09-19 02:03:30 +09:00 |
IApplicableMod.cs
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
IApplicableToBeatmap.cs
|
Remove generics from IApplicableToBeatmap
|
2019-08-01 12:39:32 +09:00 |
IApplicableToBeatmapConverter.cs
|
Turn on warnings, resolve issues
|
2019-04-25 17:36:17 +09:00 |
IApplicableToDifficulty.cs
|
Fix missing comments
|
2019-12-26 19:33:59 +09:00 |
IApplicableToDrawableHitObject.cs
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
IApplicableToDrawableRuleset.cs
|
Fix typo
|
2019-03-20 11:22:34 +09:00 |
IApplicableToHUD.cs
|
Implement IApplicableToHUD
|
2019-06-29 04:23:59 +03:00 |
IApplicableToHealthProcessor.cs
|
Separate score and health parts of ScoreProcessor
|
2019-12-19 20:03:14 +09:00 |
IApplicableToHitObject.cs
|
Turn on warnings, resolve issues
|
2019-04-25 17:36:17 +09:00 |
IApplicableToPlayer.cs
|
change name of interface and expose method instead of seperate values
|
2019-11-25 07:24:29 +00:00 |
IApplicableToScoreProcessor.cs
|
Improve xmldoc slightly
|
2019-05-02 14:03:58 +09:00 |
IApplicableToTrack.cs
|
Allow mods to apply to track, not clock
|
2019-12-09 17:44:45 +09:00 |
IMod.cs
|
Fix mod equality checks not working as intended
|
2019-05-03 10:09:47 +09:00 |
IReadFromConfig.cs
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
IUpdatableByPlayfield.cs
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
Mod.cs
|
Simplify string construction logic
|
2020-03-23 15:20:56 +09:00 |
ModAutoplay.cs
|
nullable-ize Mod.Icon
|
2020-01-14 21:22:00 +08:00 |
ModBlockFail.cs
|
Newline required when xmldocs are involved
|
2019-09-19 18:00:11 +09:00 |
ModCinema.cs
|
Render video as a part of the storyboard
|
2020-03-07 21:32:03 -08:00 |
ModDaycore.cs
|
Update ModDaycore icon
|
2020-01-14 21:23:09 +08:00 |
ModDifficultyAdjust.cs
|
use N1 format instead of 0.#
|
2020-03-22 22:54:21 -04:00 |
ModDoubleTime.cs
|
move SettingDescription override to ModRateAdjust
|
2020-03-22 22:57:46 -04:00 |
ModEasy.cs
|
use string.Empty, use base SettingDescription for [Osu/Catch]ModDifficultyAdjust
|
2020-03-22 18:50:09 -04:00 |
ModFlashlight.cs
|
nullable-ize Mod.Icon
|
2020-01-14 21:22:00 +08:00 |
ModHalfTime.cs
|
move SettingDescription override to ModRateAdjust
|
2020-03-22 22:57:46 -04:00 |
ModHardRock.cs
|
nullable-ize Mod.Icon
|
2020-01-14 21:22:00 +08:00 |
ModHidden.cs
|
nullable-ize Mod.Icon
|
2020-01-14 21:22:00 +08:00 |
ModNightcore.cs
|
nullable-ize Mod.Icon
|
2020-01-14 21:22:00 +08:00 |
ModNoFail.cs
|
nullable-ize Mod.Icon
|
2020-01-14 21:22:00 +08:00 |
ModNoMod.cs
|
nullable-ize Mod.Icon
|
2020-01-14 21:22:00 +08:00 |
ModPerfect.cs
|
Fix perfect mod failure cases
|
2020-03-02 13:25:56 +09:00 |
ModRandom.cs
|
Implement random mod for taiko
|
2020-03-23 12:09:30 +09:00 |
ModRateAdjust.cs
|
use two decimal points for ModRateAdjust format
|
2020-03-22 23:08:00 -04:00 |
ModRelax.cs
|
nullable-ize Mod.Icon
|
2020-01-14 21:22:00 +08:00 |
ModSuddenDeath.cs
|
nullable-ize Mod.Icon
|
2020-01-14 21:22:00 +08:00 |
ModTimeRamp.cs
|
use N2 for ModTimeRamp, add x text
|
2020-03-23 12:54:08 -04:00 |
ModType.cs
|
Move TouchDevice mod to new "system" category
|
2019-07-23 13:14:28 +09:00 |
ModWindDown.cs
|
Make wind down max value 200%
|
2020-01-29 15:34:36 +09:00 |
ModWindUp.cs
|
allow setting initial rate instead of reversing
|
2020-01-27 07:56:18 +08:00 |
MultiMod.cs
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |