osu/osu.Game/Users/Drawables/UpdateableFlag.cs

79 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
namespace osu.Game.Users.Drawables
{
public partial class UpdateableFlag : ModelBackedDrawable<CountryCode>
{
private CountryCode countryCode;
public CountryCode CountryCode
{
get => countryCode;
set
{
countryCode = value;
updateModel();
}
}
/// <summary>
/// Perform an action in addition to showing the country ranking.
/// This should be used to perform auxiliary tasks and not as a primary action for clicking a flag (to maintain a consistent UX).
/// </summary>
public Action? Action;
private readonly Bindable<bool> hideFlags = new BindableBool();
[Resolved]
private RankingsOverlay? rankingsOverlay { get; set; }
public UpdateableFlag(CountryCode countryCode = CountryCode.Unknown)
{
CountryCode = countryCode;
hideFlags.BindValueChanged(_ => updateModel());
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.HideCountryFlags, hideFlags);
}
protected override Drawable CreateDrawable(CountryCode countryCode)
{
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new DrawableFlag(countryCode)
{
RelativeSizeAxes = Axes.Both
},
new HoverClickSounds()
}
};
}
protected override bool OnClick(ClickEvent e)
{
Action?.Invoke();
rankingsOverlay?.ShowCountry(CountryCode);
return true;
}
private void updateModel() => Model = hideFlags.Value ? CountryCode.Unknown : countryCode;
}
}