mirror of https://github.com/ppy/osu
115 lines
4.2 KiB
C#
115 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Screens;
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using osu.Game.Screens.Select;
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using osuTK;
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namespace osu.Game.Overlays.SkinEditor
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{
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public partial class SkinEditorSceneLibrary : CompositeDrawable
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{
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public const float HEIGHT = BUTTON_HEIGHT + padding * 2;
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public const float BUTTON_HEIGHT = 40;
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private const float padding = 10;
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[Resolved]
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private IPerformFromScreenRunner? performer { get; set; }
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[Resolved]
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private SkinEditorOverlay? skinEditorOverlay { get; set; }
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public SkinEditorSceneLibrary()
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{
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Height = HEIGHT;
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider overlayColourProvider)
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{
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = overlayColourProvider.Background6,
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},
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new OsuScrollContainer(Direction.Horizontal)
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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Name = @"Scene library",
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Spacing = new Vector2(padding),
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Padding = new MarginPadding(padding),
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = SkinEditorStrings.SceneLibrary,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Margin = new MarginPadding(10),
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},
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new SceneButton
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{
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Text = SkinEditorStrings.SongSelect,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Action = () => performer?.PerformFromScreen(screen =>
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{
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if (screen is SongSelect)
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return;
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screen.Push(new PlaySongSelect());
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}, new[] { typeof(SongSelect) })
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},
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new SceneButton
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{
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Text = SkinEditorStrings.Gameplay,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Action = () => skinEditorOverlay?.PresentGameplay(),
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},
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}
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},
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}
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}
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};
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}
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public partial class SceneButton : OsuButton
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{
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public SceneButton()
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{
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Width = 100;
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Height = BUTTON_HEIGHT;
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider? overlayColourProvider, OsuColour colours)
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{
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BackgroundColour = overlayColourProvider?.Background3 ?? colours.Blue3;
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Content.CornerRadius = 5;
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}
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}
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}
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}
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