mirror of https://github.com/ppy/osu
210 lines
7.6 KiB
C#
210 lines
7.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Collections
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{
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/// <summary>
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/// Visualises a <see cref="BeatmapCollection"/> inside a <see cref="DrawableCollectionList"/>.
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/// </summary>
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public partial class DrawableCollectionListItem : OsuRearrangeableListItem<Live<BeatmapCollection>>
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{
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private const float item_height = 35;
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private const float button_width = item_height * 0.75f;
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/// <summary>
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/// Creates a new <see cref="DrawableCollectionListItem"/>.
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/// </summary>
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/// <param name="item">The <see cref="BeatmapCollection"/>.</param>
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/// <param name="isCreated">Whether <paramref name="item"/> currently exists inside realm.</param>
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public DrawableCollectionListItem(Live<BeatmapCollection> item, bool isCreated)
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: base(item)
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{
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// For now we don't support rearranging and always use alphabetical sort.
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// Change this to:
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//
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// ShowDragHandle.Value = item.IsManaged;
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//
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// if we want to support user sorting (but changes will need to be made to realm to persist).
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ShowDragHandle.Value = false;
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}
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protected override Drawable CreateContent() => new ItemContent(Model);
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/// <summary>
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/// The main content of the <see cref="DrawableCollectionListItem"/>.
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/// </summary>
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private partial class ItemContent : CircularContainer
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{
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private readonly Live<BeatmapCollection> collection;
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private ItemTextBox textBox = null!;
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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public ItemContent(Live<BeatmapCollection> collection)
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{
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this.collection = collection;
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RelativeSizeAxes = Axes.X;
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Height = item_height;
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Masking = true;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new[]
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{
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collection.IsManaged
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? new DeleteButton(collection)
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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IsTextBoxHovered = v => textBox.ReceivePositionalInputAt(v)
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}
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: Empty(),
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = collection.IsManaged ? button_width : 0 },
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Children = new Drawable[]
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{
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textBox = new ItemTextBox
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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CornerRadius = item_height / 2,
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CommitOnFocusLost = true,
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PlaceholderText = collection.IsManaged ? string.Empty : "Create a new collection"
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},
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}
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// Bind late, as the collection name may change externally while still loading.
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textBox.Current.Value = collection.PerformRead(c => c.IsValid ? c.Name : string.Empty);
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textBox.OnCommit += onCommit;
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}
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private void onCommit(TextBox sender, bool newText)
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{
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if (collection.IsManaged)
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collection.PerformWrite(c => c.Name = textBox.Current.Value);
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else if (!string.IsNullOrEmpty(textBox.Current.Value))
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realm.Write(r => r.Add(new BeatmapCollection(textBox.Current.Value)));
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textBox.Text = string.Empty;
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}
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}
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private partial class ItemTextBox : OsuTextBox
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{
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protected override float LeftRightPadding => item_height / 2;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundUnfocused = colours.GreySeaFoamDarker.Darken(0.5f);
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BackgroundFocused = colours.GreySeaFoam;
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}
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}
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public partial class DeleteButton : CompositeDrawable
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{
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public Func<Vector2, bool> IsTextBoxHovered = null!;
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[Resolved]
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private IDialogOverlay? dialogOverlay { get; set; }
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private readonly Live<BeatmapCollection> collection;
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private Drawable fadeContainer = null!;
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private Drawable background = null!;
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public DeleteButton(Live<BeatmapCollection> collection)
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{
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this.collection = collection;
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RelativeSizeAxes = Axes.Y;
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Width = button_width + item_height / 2; // add corner radius to cover with fill
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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InternalChild = fadeContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.1f,
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Children = new[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Red
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},
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new SpriteIcon
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.Centre,
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X = -button_width * 0.6f,
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Size = new Vector2(10),
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Icon = FontAwesome.Solid.Trash
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}
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}
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};
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) && !IsTextBoxHovered(screenSpacePos);
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protected override bool OnHover(HoverEvent e)
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{
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fadeContainer.FadeTo(1f, 100, Easing.Out);
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return false;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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fadeContainer.FadeTo(0.1f, 100);
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}
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protected override bool OnClick(ClickEvent e)
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{
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background.FlashColour(Color4.White, 150);
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if (collection.PerformRead(c => c.BeatmapMD5Hashes.Count) == 0)
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deleteCollection();
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else
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dialogOverlay?.Push(new DeleteCollectionDialog(collection, deleteCollection));
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return true;
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}
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private void deleteCollection() => collection.PerformWrite(c => c.Realm!.Remove(c));
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}
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}
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}
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