mirror of https://github.com/ppy/osu
101 lines
3.2 KiB
C#
101 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Skinning;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
|
{
|
|
public abstract class HitErrorMeter : CompositeDrawable, ISkinnableDrawable
|
|
{
|
|
protected HitWindows HitWindows { get; private set; }
|
|
|
|
[Resolved]
|
|
private ScoreProcessor processor { get; set; }
|
|
|
|
[Resolved]
|
|
private OsuColour colours { get; set; }
|
|
|
|
[Resolved(canBeNull: true)]
|
|
private GameplayClockContainer gameplayClockContainer { get; set; }
|
|
|
|
public bool UsesFixedAnchor { get; set; }
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(DrawableRuleset drawableRuleset)
|
|
{
|
|
HitWindows = drawableRuleset?.FirstAvailableHitWindows ?? HitWindows.Empty;
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
if (gameplayClockContainer != null)
|
|
gameplayClockContainer.OnSeek += Clear;
|
|
|
|
processor.NewJudgement += processorNewJudgement;
|
|
}
|
|
|
|
// Scheduled as meter implementations are likely going to change/add drawables when reacting to this.
|
|
private void processorNewJudgement(JudgementResult j) => Schedule(() => OnNewJudgement(j));
|
|
|
|
/// <summary>
|
|
/// Fired when a new judgement arrives.
|
|
/// </summary>
|
|
/// <param name="judgement">The new judgement.</param>
|
|
protected abstract void OnNewJudgement(JudgementResult judgement);
|
|
|
|
protected Color4 GetColourForHitResult(HitResult result)
|
|
{
|
|
switch (result)
|
|
{
|
|
case HitResult.SmallTickMiss:
|
|
case HitResult.LargeTickMiss:
|
|
case HitResult.Miss:
|
|
return colours.Red;
|
|
|
|
case HitResult.Meh:
|
|
return colours.Yellow;
|
|
|
|
case HitResult.Ok:
|
|
return colours.Green;
|
|
|
|
case HitResult.Good:
|
|
return colours.GreenLight;
|
|
|
|
case HitResult.SmallTickHit:
|
|
case HitResult.LargeTickHit:
|
|
case HitResult.Great:
|
|
return colours.Blue;
|
|
|
|
default:
|
|
return colours.BlueLight;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Invoked by <see cref="GameplayClockContainer.OnSeek"/>.
|
|
/// Any inheritors of <see cref="HitErrorMeter"/> should have this method clear their container that displays the hit error results.
|
|
/// </summary>
|
|
public abstract void Clear();
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (processor != null)
|
|
processor.NewJudgement -= processorNewJudgement;
|
|
|
|
if (gameplayClockContainer != null)
|
|
gameplayClockContainer.OnSeek -= Clear;
|
|
}
|
|
}
|
|
}
|