mirror of https://github.com/ppy/osu
260 lines
9.2 KiB
C#
260 lines
9.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osuTK;
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using osuTK.Input;
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#nullable enable
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namespace osu.Game.Overlays.Mods
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{
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public class ModPanel : OsuClickableContainer
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{
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public Mod Mod { get; }
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public BindableBool Active { get; } = new BindableBool();
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public BindableBool Filtered { get; } = new BindableBool();
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protected readonly Box Background;
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protected readonly Container SwitchContainer;
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protected readonly Container MainContentContainer;
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protected readonly Box TextBackground;
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protected readonly FillFlowContainer TextFlow;
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[Resolved]
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protected OverlayColourProvider ColourProvider { get; private set; } = null!;
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protected const double TRANSITION_DURATION = 150;
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public const float CORNER_RADIUS = 7;
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protected const float HEIGHT = 42;
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protected const float IDLE_SWITCH_WIDTH = 54;
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protected const float EXPANDED_SWITCH_WIDTH = 70;
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private Colour4 activeColour;
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private Sample? sampleOff;
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private Sample? sampleOn;
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public ModPanel(Mod mod)
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{
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Mod = mod;
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RelativeSizeAxes = Axes.X;
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Height = 42;
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// all below properties are applied to `Content` rather than the `ModPanel` in its entirety
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// to allow external components to set these properties on the panel without affecting
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// its "internal" appearance.
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Content.Masking = true;
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Content.CornerRadius = CORNER_RADIUS;
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Content.BorderThickness = 2;
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Content.Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
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Children = new Drawable[]
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{
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Background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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SwitchContainer = new Container
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{
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RelativeSizeAxes = Axes.Y,
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Child = new ModSwitchSmall(mod)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Active = { BindTarget = Active },
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE)
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}
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},
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MainContentContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = CORNER_RADIUS,
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Children = new Drawable[]
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{
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TextBackground = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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TextFlow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Horizontal = 17.5f,
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Vertical = 4
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},
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Direction = FillDirection.Vertical,
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Children = new[]
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{
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new OsuSpriteText
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{
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Text = mod.Name,
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Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold),
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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Margin = new MarginPadding
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{
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Left = -18 * ShearedOverlayContainer.SHEAR
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}
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},
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new OsuSpriteText
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{
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Text = mod.Description,
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Font = OsuFont.Default.With(size: 12),
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RelativeSizeAxes = Axes.X,
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Truncate = true,
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)
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}
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}
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}
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}
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}
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}
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};
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Action = Active.Toggle;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colours)
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{
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sampleOn = audio.Samples.Get(@"UI/check-on");
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sampleOff = audio.Samples.Get(@"UI/check-off");
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activeColour = colours.ForModType(Mod.Type);
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}
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protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet);
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Active.BindValueChanged(_ =>
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{
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playStateChangeSamples();
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UpdateState();
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});
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Filtered.BindValueChanged(_ => updateFilterState(), true);
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UpdateState();
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FinishTransforms(true);
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}
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private void playStateChangeSamples()
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{
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if (Active.Value)
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sampleOn?.Play();
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else
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sampleOff?.Play();
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}
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protected override bool OnHover(HoverEvent e)
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{
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UpdateState();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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UpdateState();
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base.OnHoverLost(e);
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}
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private bool mouseDown;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (e.Button == MouseButton.Left)
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mouseDown = true;
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UpdateState();
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return false;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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mouseDown = false;
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UpdateState();
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base.OnMouseUp(e);
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}
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protected virtual Colour4 BackgroundColour => Active.Value ? activeColour.Darken(0.3f) : (Colour4)ColourProvider.Background3;
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protected virtual Colour4 ForegroundColour => Active.Value ? activeColour : (Colour4)ColourProvider.Background2;
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protected virtual Colour4 TextColour => Active.Value ? (Colour4)ColourProvider.Background6 : Colour4.White;
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protected virtual void UpdateState()
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{
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float targetWidth = Active.Value ? EXPANDED_SWITCH_WIDTH : IDLE_SWITCH_WIDTH;
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double transitionDuration = TRANSITION_DURATION;
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Colour4 backgroundColour = BackgroundColour;
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Colour4 foregroundColour = ForegroundColour;
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Colour4 textColour = TextColour;
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// Hover affects colour of button background
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if (IsHovered)
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{
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backgroundColour = backgroundColour.Lighten(0.1f);
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foregroundColour = foregroundColour.Lighten(0.1f);
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}
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// Mouse down adds a halfway tween of the movement
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if (mouseDown)
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{
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targetWidth = (float)Interpolation.Lerp(IDLE_SWITCH_WIDTH, EXPANDED_SWITCH_WIDTH, 0.5f);
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transitionDuration *= 4;
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}
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Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, foregroundColour), transitionDuration, Easing.OutQuint);
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Background.FadeColour(backgroundColour, transitionDuration, Easing.OutQuint);
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SwitchContainer.ResizeWidthTo(targetWidth, transitionDuration, Easing.OutQuint);
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MainContentContainer.TransformTo(nameof(Padding), new MarginPadding
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{
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Left = targetWidth,
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Right = CORNER_RADIUS
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}, transitionDuration, Easing.OutQuint);
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TextBackground.FadeColour(foregroundColour, transitionDuration, Easing.OutQuint);
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TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint);
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}
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#region Filtering support
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public void ApplyFilter(Func<Mod, bool>? filter)
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{
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Filtered.Value = filter != null && !filter.Invoke(Mod);
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}
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private void updateFilterState()
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{
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this.FadeTo(Filtered.Value ? 0 : 1);
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}
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#endregion
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}
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}
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