osu/osu.Game
Salman Ahmed bfe332909c Remove "hide combo counter on break time" feature for being too complex
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
..
Audio
Beatmaps Rework to support obsoletion 2020-09-17 21:37:32 +09:00
Collections remove unnec using 2020-09-19 15:13:52 -05:00
Configuration Remember leaderboard mods filter selection in song select 2020-09-15 21:53:35 -07:00
Database Eagerly populate skin metadata to allow usage in hashing computation 2020-09-14 23:31:03 +09:00
Extensions
Graphics Fix hovered osu tab items not showing hover state when deselected 2020-09-17 23:09:09 -07:00
IO
IPC
Input
Migrations
Online Merge branch 'master' into score-recalc 2020-09-10 18:30:41 +09:00
Overlays Fix hovered channel tabs color when unselected 2020-09-17 19:10:58 -07:00
Properties
Replays
Rulesets Add missing obsoletion notice 2020-09-17 17:04:44 +09:00
Scoring Add cancellation support 2020-09-09 17:37:11 +09:00
Screens Remove "hide combo counter on break time" feature for being too complex 2020-09-21 14:32:14 +03:00
Skinning Merge branch 'master' into catch-combo-counter 2020-09-21 17:53:00 +09:00
Storyboards
Tests Merge branch 'master' into catch-combo-counter 2020-09-21 17:53:00 +09:00
Updater
Users
Utils
OsuGame.cs Move CollectionManager to OsuGame 2020-09-09 15:39:15 +09:00
OsuGameBase.cs Merge branch 'master' into score-recalc 2020-09-09 21:31:31 +09:00
osu!.res
osu.Game.csproj Update framework 2020-09-11 22:40:12 +09:00