osu/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs
2019-01-24 17:43:03 +09:00

51 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.UI
{
/// <summary>
/// Text that is shown as judgement when a hit object is hit or missed.
/// </summary>
public class DrawableTaikoJudgement : DrawableJudgement
{
/// <summary>
/// Creates a new judgement text.
/// </summary>
/// <param name="judgedObject">The object which is being judged.</param>
/// <param name="result">The judgement to visualise.</param>
public DrawableTaikoJudgement(JudgementResult result, DrawableHitObject judgedObject)
: base(result, judgedObject)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
switch (Result.Type)
{
case HitResult.Good:
JudgementBody.Colour = colours.GreenLight;
break;
case HitResult.Great:
JudgementBody.Colour = colours.BlueLight;
break;
}
}
protected override void LoadComplete()
{
if (Result.IsHit)
this.MoveToY(-100, 500);
base.LoadComplete();
}
}
}