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40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[TestFixture]
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public class TestSceneParticleExplosion : OsuTestScene
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{
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private ParticleExplosion explosion;
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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AddStep("create initial", () =>
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{
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Child = explosion = new ParticleExplosion(textures.Get("Cursor/cursortrail"), 150, 1200)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(400)
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};
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});
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AddWaitStep("wait for playback", 5);
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AddRepeatStep(@"restart animation", () =>
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{
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explosion.Restart();
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}, 10);
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}
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}
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}
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