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https://github.com/ppy/osu
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71 lines
3.4 KiB
C#
71 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneOverlayActivation : OsuPlayerTestScene
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{
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protected new OverlayTestPlayer Player => base.Player as OverlayTestPlayer;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddUntilStep("gameplay has started",
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() => Player.GameplayClockContainer.GameplayClock.CurrentTime > Player.DrawableRuleset.GameplayStartTime);
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}
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[Test]
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public void TestGameplayOverlayActivation()
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{
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AddAssert("local user playing", () => Player.LocalUserPlaying.Value);
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AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
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}
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[Test]
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public void TestGameplayOverlayActivationPaused()
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{
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AddAssert("local user playing", () => Player.LocalUserPlaying.Value);
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AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
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AddStep("pause gameplay", () => Player.Pause());
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AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value);
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AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered);
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}
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[Test]
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public void TestGameplayOverlayActivationReplayLoaded()
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{
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AddAssert("local user playing", () => Player.LocalUserPlaying.Value);
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AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
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AddStep("load a replay", () => Player.DrawableRuleset.HasReplayLoaded.Value = true);
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AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value);
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AddAssert("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered);
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}
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[Test]
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public void TestGameplayOverlayActivationBreaks()
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{
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AddAssert("local user playing", () => Player.LocalUserPlaying.Value);
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AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
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AddStep("seek to break", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().StartTime));
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AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered);
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AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value);
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AddStep("seek to break end", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().EndTime));
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AddUntilStep("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
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AddAssert("local user playing", () => Player.LocalUserPlaying.Value);
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}
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new OverlayTestPlayer();
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protected class OverlayTestPlayer : TestPlayer
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{
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public new OverlayActivation OverlayActivationMode => base.OverlayActivationMode.Value;
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}
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}
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}
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