osu/osu.Game/Rulesets/Edit/BeatmapVerifierContext.cs
Naxess 90e0b3374e
Add #nullable enable
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-05-14 03:34:50 +02:00

37 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
#nullable enable
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// Represents the context provided by the beatmap verifier to the checks it runs.
/// Contains information about what is being checked and how it should be checked.
/// </summary>
public class BeatmapVerifierContext
{
/// <summary>
/// The playable beatmap instance of the current beatmap.
/// </summary>
public readonly IBeatmap Beatmap;
/// <summary>
/// The working beatmap instance of the current beatmap.
/// </summary>
public readonly IWorkingBeatmap WorkingBeatmap;
/// <summary>
/// The difficulty level which the current beatmap is considered to be.
/// </summary>
public DifficultyRating InterpretedDifficulty;
public BeatmapVerifierContext(IBeatmap beatmap, IWorkingBeatmap workingBeatmap, DifficultyRating difficultyRating = DifficultyRating.ExpertPlus)
{
Beatmap = beatmap;
WorkingBeatmap = workingBeatmap;
InterpretedDifficulty = difficultyRating;
}
}
}