osu/osu.Game/Tests/Visual
Dean Herbert 0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
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Multiplayer Automated pass 2023-06-24 01:00:03 +09:00
OnlinePlay Automated pass 2023-06-24 01:00:03 +09:00
Spectator Add score processor statistics to replay header 2023-05-19 16:29:24 +09:00
DependencyProvidingContainer.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorClockTestScene.cs
EditorSavingTestScene.cs Add failing test case covering online ID reset on save 2023-05-01 18:17:35 +02:00
EditorTestScene.cs
LegacySkinPlayerTestScene.cs Rename `SkinnableTargetContainer` to `SkinComponentsContainer` 2023-02-15 18:37:41 +09:00
ModPerfectTestScene.cs Automated pass 2023-06-24 01:00:03 +09:00
ModTestScene.cs Move test to a mod test and add more resilient test logic 2023-02-14 15:07:45 +09:00
OsuGameTestScene.cs Fix intermittent failure in tests with restarting player instances 2023-01-15 16:06:06 +03:00
OsuGridTestScene.cs Automated pass 2023-06-24 01:00:03 +09:00
OsuManualInputManagerTestScene.cs Automated pass 2023-06-24 01:00:03 +09:00
OsuTestScene.cs Remove usages of [ExcludeFromDynamicCompile] 2023-05-08 18:12:56 +09:00
PlacementBlueprintTestScene.cs
PlayerTestScene.cs Output gameplay clock progress in `PlayerTestScene`s 2023-02-01 23:42:44 +09:00
RateAdjustedBeatmapTestScene.cs Add failing test coverage of skip no longer working in replay playback 2023-02-10 18:57:04 +09:00
ScreenTestScene.cs Automated pass 2023-06-24 01:00:03 +09:00
ScrollingTestContainer.cs
SelectionBlueprintTestScene.cs
SkinnableTestScene.cs Adjust `SkinnableTestScene` to give more breathing room to `RelativeSize` components 2023-01-18 15:37:46 +09:00
TestPlayer.cs Fix intermittent failure in tests with restarting player instances 2023-01-15 16:06:06 +03:00
TestReplayPlayer.cs Automated pass 2023-06-24 01:00:03 +09:00
TestUserLookupCache.cs Apply NRT in `MemoryCachingComponent` test-only subclasses 2023-06-09 13:48:42 +02:00