mirror of https://github.com/ppy/osu
170 lines
5.1 KiB
C#
170 lines
5.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Screens.Select
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{
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public partial class FooterButtonRandom : FooterButton
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{
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public Action NextRandom { get; set; }
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public Action PreviousRandom { get; set; }
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private Container persistentText;
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private OsuSpriteText randomSpriteText;
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private OsuSpriteText rewindSpriteText;
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private bool rewindSearch;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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SelectedColour = colours.Green;
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DeselectedColour = SelectedColour.Opacity(0.5f);
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TextContainer.Add(persistentText = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AlwaysPresent = true,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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randomSpriteText = new OsuSpriteText
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{
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AlwaysPresent = true,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "random",
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},
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rewindSpriteText = new OsuSpriteText
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{
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AlwaysPresent = true,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "rewind",
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Alpha = 0f,
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}
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}
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});
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Action = () =>
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{
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if (rewindSearch)
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{
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const double fade_time = 500;
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OsuSpriteText fallingRewind;
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TextContainer.Add(fallingRewind = new OsuSpriteText
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{
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Alpha = 0,
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Text = rewindSpriteText.Text,
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AlwaysPresent = true, // make sure the button is sized large enough to always show this
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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fallingRewind.FadeOutFromOne(fade_time, Easing.In);
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fallingRewind.MoveTo(Vector2.Zero).MoveTo(new Vector2(0, 10), fade_time, Easing.In);
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fallingRewind.Expire();
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persistentText.FadeInFromZero(fade_time, Easing.In);
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PreviousRandom.Invoke();
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}
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else
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{
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NextRandom.Invoke();
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}
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};
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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updateText(e);
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return base.OnKeyDown(e);
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}
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protected override void OnKeyUp(KeyUpEvent e)
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{
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updateText(e);
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base.OnKeyUp(e);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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updateText(e);
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return base.OnMouseDown(e);
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}
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protected override bool OnClick(ClickEvent e)
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{
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try
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{
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// this uses OR to handle rewinding when clicks are triggered by other sources (i.e. right button in OnMouseUp).
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rewindSearch |= e.ShiftPressed;
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return base.OnClick(e);
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}
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finally
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{
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rewindSearch = false;
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}
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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base.OnMouseUp(e);
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if (e.Button == MouseButton.Right && IsHovered)
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{
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rewindSearch = true;
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TriggerClick();
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}
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updateText(e);
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}
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public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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rewindSearch = e.Action == GlobalAction.SelectPreviousRandom;
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if (e.Action != GlobalAction.SelectNextRandom && e.Action != GlobalAction.SelectPreviousRandom)
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{
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return false;
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}
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if (!e.Repeat)
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TriggerClick();
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return true;
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}
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public override void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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if (e.Action == GlobalAction.SelectPreviousRandom)
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{
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rewindSearch = false;
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}
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}
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private void updateText(UIEvent e)
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{
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bool aboutToRewind = e.ShiftPressed || e.CurrentState.Mouse.IsPressed(MouseButton.Right);
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randomSpriteText.Alpha = aboutToRewind ? 0 : 1;
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rewindSpriteText.Alpha = aboutToRewind ? 1 : 0;
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}
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}
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}
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