mirror of https://github.com/ppy/osu
49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Edit.Checks.Components;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Edit.Checks
|
|
{
|
|
public class CheckTooShortSliders : ICheck
|
|
{
|
|
/// <summary>
|
|
/// The shortest acceptable duration between the head and tail of the slider (so ignoring repeats).
|
|
/// </summary>
|
|
private const double span_duration_threshold = 125; // 240 BPM 1/2
|
|
|
|
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Spread, "Too short sliders");
|
|
|
|
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
|
{
|
|
new IssueTemplateTooShort(this)
|
|
};
|
|
|
|
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
|
{
|
|
if (context.InterpretedDifficulty > DifficultyRating.Easy)
|
|
yield break;
|
|
|
|
foreach (var hitObject in context.Beatmap.HitObjects)
|
|
{
|
|
if (hitObject is Slider slider && slider.SpanDuration < span_duration_threshold)
|
|
yield return new IssueTemplateTooShort(this).Create(slider);
|
|
}
|
|
}
|
|
|
|
public class IssueTemplateTooShort : IssueTemplate
|
|
{
|
|
public IssueTemplateTooShort(ICheck check)
|
|
: base(check, IssueType.Problem, "This slider is too short ({0:0} ms), expected at least {1:0} ms.")
|
|
{
|
|
}
|
|
|
|
public Issue Create(Slider slider) => new Issue(slider, this, slider.SpanDuration, span_duration_threshold);
|
|
}
|
|
}
|
|
}
|