osu/osu.Game/Beatmaps
Dean Herbert 143f316cbe
Merge branch 'master' into fix-network-stalls
2019-11-06 17:54:08 +09:00
..
ControlPoints Fix merge regressions 2019-10-30 18:45:50 +09:00
Drawables Use LongRunningLoad on network load components 2019-11-01 19:40:45 +09:00
Formats Fix control points being flushed too late 2019-10-30 18:02:18 +09:00
Legacy Apply new resharper refactors 2019-08-09 12:29:33 +09:00
Timing Expose break fade duration and add it in the calculation 2019-08-07 16:59:35 +03:00
Beatmap.cs Add IBeatmap<T> interface for typed hitobject retrieval 2019-08-28 20:19:22 +09:00
BeatmapConverter.cs
BeatmapDifficulty.cs
BeatmapInfo.cs Fix json decoding being a bit too eager to consume 2019-08-17 15:34:02 +09:00
BeatmapManager.cs Cover all non-APIAccess APIRequest calls with exception handling 2019-10-31 15:04:13 +09:00
BeatmapManager_WorkingBeatmap.cs Migrate decoding to line-buffered reader 2019-09-15 01:28:07 +02:00
BeatmapMetadata.cs implement video parsing 2019-08-30 23:19:34 +03:00
BeatmapMetrics.cs
BeatmapOnlineInfo.cs
BeatmapProcessor.cs Fix combo bindings not being bound to nested hitobjects 2019-09-26 17:39:19 +09:00
BeatmapSetFileInfo.cs
BeatmapSetInfo.cs Check equality by ID -> OnlineBeatmapSetID -> Hash -> ReferenceEquals 2019-10-17 01:18:29 +03:00
BeatmapSetMetrics.cs
BeatmapSetOnlineInfo.cs Remove usings 2019-08-29 12:49:44 +03:00
BeatmapSetOnlineStatus.cs
BeatmapStatistic.cs
BeatmapStore.cs
DifficultyRating.cs Replace DifficultyColouredContainer with a more scalable solution 2019-08-17 15:16:24 +09:00
DummyWorkingBeatmap.cs implement video parsing 2019-08-30 23:19:34 +03:00
IBeatmap.cs Add IBeatmap<T> interface for typed hitobject retrieval 2019-08-28 20:19:22 +09:00
IBeatmapConverter.cs
IBeatmapProcessor.cs
IWorkingBeatmap.cs Apply naming suggestions 2019-08-31 16:20:33 +03:00
WorkingBeatmap.cs Recreate beatmap video on each consumption 2019-09-14 00:07:06 +09:00