osu/osu.Game.Tests/Visual/TestCaseOsuScreenStack.cs
2019-03-22 15:20:06 +09:00

79 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseOsuScreenStack : OsuTestCase
{
private NoParallaxTestScreen baseScreen;
private TestScreen newScreen;
private TestOsuScreenStack stack;
[SetUpSteps]
public void Setup()
{
AddStep("Create new screen stack", () => { Child = stack = new TestOsuScreenStack { RelativeSizeAxes = Axes.Both }; });
AddStep("Push new base screen", () => stack.Push(baseScreen = new NoParallaxTestScreen("THIS IS SCREEN 1. THIS SCREEN SHOULD HAVE NO PARALLAX.")));
AddUntilStep("Wait for Screen 1 to be current", baseScreen.IsCurrentScreen);
}
[Test]
public void ParallaxAssignmentTest()
{
AddStep("Push new screen to base screen", () => baseScreen.Push(newScreen = new TestScreen("THIS IS SCREEN 2. THIS SCREEN SHOULD HAVE PARALLAX.")));
AddUntilStep("Wait for Screen 2 to be current", newScreen.IsCurrentScreen);
AddAssert("Parallax is correct", () => stack.IsParallaxSet);
AddStep("Exit from new screen", () => { baseScreen.MakeCurrent(); });
AddUntilStep("Wait for Screen 1 to be current", baseScreen.IsCurrentScreen);
AddAssert("Parallax is correct", () => stack.IsParallaxSet);
}
private class TestScreen : ScreenWithBeatmapBackground
{
private readonly string screenText;
public TestScreen(string screenText)
{
this.screenText = screenText;
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(new SpriteText
{
Text = screenText,
Colour = Color4.White
});
}
}
private class NoParallaxTestScreen : TestScreen
{
public NoParallaxTestScreen(string screenText)
: base(screenText)
{
}
public override float BackgroundParallaxAmount => 0.0f;
}
private class TestOsuScreenStack : OsuScreenStack
{
public bool IsParallaxSet => ParallaxAmount == ((TestScreen)CurrentScreen).BackgroundParallaxAmount * ParallaxContainer.DEFAULT_PARALLAX_AMOUNT;
}
}
}