mirror of https://github.com/ppy/osu
138 lines
4.6 KiB
C#
138 lines
4.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestSceneCatcherArea : CatchSkinnableTestScene
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{
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private RulesetInfo catchRuleset;
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[Resolved]
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private OsuConfigManager config { get; set; }
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private Catcher catcher => this.ChildrenOfType<Catcher>().First();
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private float circleSize;
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private ScheduledDelegate addManyFruit;
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private IBeatmapDifficultyInfo beatmapDifficulty;
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public TestSceneCatcherArea()
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{
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AddSliderStep<float>("circle size", 0, 8, 5, createCatcher);
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AddToggleStep("hyper dash", t => this.ChildrenOfType<TestCatcherArea>().ForEach(area => area.ToggleHyperDash(t)));
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AddToggleStep("toggle hit lighting", lighting => config.SetValue(OsuSetting.HitLighting, lighting));
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AddStep("catch centered fruit", () => attemptCatch(new Fruit()));
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AddStep("catch many random fruit", () =>
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{
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int count = 50;
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addManyFruit?.Cancel();
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addManyFruit = Scheduler.AddDelayed(() =>
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{
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attemptCatch(new Fruit
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{
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X = (RNG.NextSingle() - 0.5f) * Catcher.CalculateCatchWidth(beatmapDifficulty) * 0.6f,
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});
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if (count-- == 0)
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addManyFruit?.Cancel();
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}, 50, true);
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});
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AddStep("catch fruit last in combo", () => attemptCatch(new Fruit { LastInCombo = true }));
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AddStep("catch kiai fruit", () => attemptCatch(new TestSceneCatcher.TestKiaiFruit()));
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AddStep("miss last in combo", () => attemptCatch(new Fruit { X = 100, LastInCombo = true }));
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}
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private void attemptCatch(Fruit fruit)
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{
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fruit.X = fruit.OriginalX + catcher.X;
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fruit.ApplyDefaults(new ControlPointInfo(), beatmapDifficulty);
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foreach (var area in this.ChildrenOfType<CatcherArea>())
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{
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DrawableFruit drawable = new DrawableFruit(fruit);
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area.Add(drawable);
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Schedule(() =>
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{
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area.OnNewResult(drawable, new CatchJudgementResult(fruit, new CatchJudgement())
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{
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Type = area.Catcher.CanCatch(fruit) ? HitResult.Great : HitResult.Miss
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});
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drawable.Expire();
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});
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}
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}
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private void createCatcher(float size)
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{
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circleSize = size;
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beatmapDifficulty = new BeatmapDifficulty
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{
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CircleSize = circleSize
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};
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SetContents(_ =>
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{
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return new CatchInputManager(catchRuleset)
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new TestCatcherArea(beatmapDifficulty)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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}
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}
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};
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});
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}
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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catchRuleset = rulesets.GetRuleset(2);
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}
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private class TestCatcherArea : CatcherArea
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{
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public TestCatcherArea(IBeatmapDifficultyInfo beatmapDifficulty)
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{
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var droppedObjectContainer = new DroppedObjectContainer();
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Add(droppedObjectContainer);
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Catcher = new Catcher(droppedObjectContainer, beatmapDifficulty)
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{
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X = CatchPlayfield.CENTER_X
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};
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}
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public void ToggleHyperDash(bool status) => Catcher.SetHyperDashState(status ? 2 : 1);
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}
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}
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}
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