.. |
Break
|
|
|
HUD
|
Update R# + fix inspections
|
2024-02-02 21:00:28 +09:00 |
PlayerSettings
|
Merge pull request #26591 from peppy/offset-awareness
|
2024-01-22 14:59:31 +01:00 |
ArgonKeyCounter.cs
|
Use left aligned text for non-rotate key counter
|
2023-11-06 16:32:12 +09:00 |
ArgonKeyCounterDisplay.cs
|
Refactor KeyCounterDisplay to use autosize
|
2023-11-12 17:19:25 +09:00 |
BeatmapMetadataDisplay.cs
|
|
|
BreakOverlay.cs
|
Make ScoreProcessor.Rank read-only
|
2024-01-04 17:13:24 +09:00 |
BreakTracker.cs
|
|
|
ComboEffects.cs
|
|
|
DimmableStoryboard.cs
|
|
|
EpilepsyWarning.cs
|
|
|
FailAnimationContainer.cs
|
Use AliveEntries where we don't need startTime order
|
2024-02-03 19:54:08 +03:00 |
FailOverlay.cs
|
Don't show buttons on fail overlay when player interaction is disabled
|
2023-11-27 12:25:24 +09:00 |
GameplayClockContainer.cs
|
Remove test guarantee of audio time not advancing
|
2024-01-18 20:06:53 +09:00 |
GameplayClockExtensions.cs
|
|
|
GameplayMenuOverlay.cs
|
Fix using "Back" binding at spectator fail screen not working
|
2023-12-28 20:14:18 +09:00 |
GameplayOffsetControl.cs
|
Disable positional interaction for now
|
2023-12-24 03:00:51 +09:00 |
GameplayState.cs
|
Add a gameplay configuration flag to disable fail animation
|
2024-01-04 17:13:24 +09:00 |
HotkeyExitOverlay.cs
|
|
|
HotkeyRetryOverlay.cs
|
|
|
HUDOverlay.cs
|
Move cast to local function and make direct cast
|
2024-01-26 12:55:36 +09:00 |
IGameplayClock.cs
|
|
|
ILocalUserPlayInfo.cs
|
|
|
MasterGameplayClockContainer.cs
|
Remove "pause rate adjust" flow
|
2024-01-18 14:21:02 +09:00 |
OffsetCorrectionClock.cs
|
Remove "pause rate adjust" flow
|
2024-01-18 14:21:02 +09:00 |
PauseOverlay.cs
|
Fix using "Back" binding at spectator fail screen not working
|
2023-12-28 20:14:18 +09:00 |
Player.cs
|
Change ResultsScreen constructor boolean params to init-only properties
|
2024-02-22 20:15:03 +01:00 |
PlayerConfiguration.cs
|
Add a gameplay configuration flag to disable fail animation
|
2024-01-04 17:13:24 +09:00 |
PlayerLoader.cs
|
Always bring master/music volume to 50%
|
2024-02-16 11:20:07 +03:00 |
PlayerTouchInputDetector.cs
|
Fix touch device not always activating when it should
|
2024-01-16 17:12:40 +01:00 |
ReplayPlayer.cs
|
Change ResultsScreen constructor boolean params to init-only properties
|
2024-02-22 20:15:03 +01:00 |
ReplayPlayerLoader.cs
|
|
|
ResumeOverlay.cs
|
|
|
RoomSubmittingPlayer.cs
|
Add additional gameplay metadata to room score request
|
2024-02-10 17:20:17 +09:00 |
SaveFailedScoreButton.cs
|
Prevent ExportReplay being spammed on fail by being held down
|
2023-12-20 08:41:16 -08:00 |
ScreenSuspensionHandler.cs
|
|
|
ScreenWithBeatmapBackground.cs
|
|
|
SkipOverlay.cs
|
|
|
SoloPlayer.cs
|
Show selected submission failure messages even in solo
|
2024-02-15 10:55:08 +01:00 |
SoloSpectatorPlayer.cs
|
Add visualisation of when a spectated player fails
|
2023-11-24 14:44:57 +09:00 |
SoloSpectatorScreen.cs
|
Add extra test coverage and handle case where still at loading screen
|
2023-11-24 15:05:39 +09:00 |
SpectatorPlayer.cs
|
move creation of PlaybackSettings to ReplayPlayer
|
2024-01-12 15:12:02 +08:00 |
SpectatorPlayerLoader.cs
|
|
|
SpectatorResultsScreen.cs
|
Change ResultsScreen constructor boolean params to init-only properties
|
2024-02-22 20:15:03 +01:00 |
SquareGraph.cs
|
|
|
SubmittingPlayer.cs
|
Move away from Solo namespace
|
2024-02-29 01:21:17 +03:00 |