osu/osu.Game.Tournament/Components/TournamentMatchChatDisplay.cs

104 lines
3.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Components
{
public partial class TournamentMatchChatDisplay : StandAloneChatDisplay
{
private readonly Bindable<string> chatChannel = new Bindable<string>();
private ChannelManager? manager;
[Resolved]
private LadderInfo ladderInfo { get; set; } = null!;
public TournamentMatchChatDisplay()
{
RelativeSizeAxes = Axes.X;
Height = 144;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
CornerRadius = 0;
}
[BackgroundDependencyLoader]
private void load(MatchIPCInfo? ipc, IAPIProvider api)
{
if (ipc != null)
{
chatChannel.BindTo(ipc.ChatChannel);
chatChannel.BindValueChanged(c =>
{
if (string.IsNullOrWhiteSpace(c.NewValue))
return;
int id = int.Parse(c.NewValue);
if (id <= 0) return;
if (manager == null)
{
AddInternal(manager = new ChannelManager(api));
Channel.BindTo(manager.CurrentChannel);
}
foreach (var ch in manager.JoinedChannels.ToList())
manager.LeaveChannel(ch);
var channel = new Channel
{
Id = id,
Type = ChannelType.Public
};
manager.JoinChannel(channel);
manager.CurrentChannel.Value = channel;
}, true);
}
}
public void Expand() => this.FadeIn(300);
public void Contract() => this.FadeOut(200);
protected override ChatLine CreateMessage(Message message) => new MatchMessage(message, ladderInfo);
protected override StandAloneDrawableChannel CreateDrawableChannel(Channel channel) => new MatchChannel(channel);
public partial class MatchChannel : StandAloneDrawableChannel
{
public MatchChannel(Channel channel)
: base(channel)
{
ScrollbarVisible = false;
}
}
protected partial class MatchMessage : StandAloneMessage
{
public MatchMessage(Message message, LadderInfo info)
: base(message)
{
if (info.CurrentMatch.Value is TournamentMatch match)
{
if (match.Team1.Value.Players.Any(u => u.OnlineID == Message.Sender.OnlineID))
UsernameColour = TournamentGame.COLOUR_RED;
else if (match.Team2.Value.Players.Any(u => u.OnlineID == Message.Sender.OnlineID))
UsernameColour = TournamentGame.COLOUR_BLUE;
}
}
}
}
}