mirror of https://github.com/ppy/osu
52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays
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{
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public abstract partial class WaveOverlayContainer : OsuFocusedOverlayContainer
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{
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protected readonly WaveContainer Waves;
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protected override bool BlockNonPositionalInput => true;
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protected override Container<Drawable> Content => Waves;
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public const float WIDTH_PADDING = 80;
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protected override bool StartHidden => true;
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// `WaveContainer` plays PopIn/PopOut samples, so we disable the overlay-level one as to not double-up sample playback.
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protected override string PopInSampleName => string.Empty;
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protected override string PopOutSampleName => string.Empty;
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public const float HORIZONTAL_PADDING = 50;
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protected WaveOverlayContainer()
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{
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AddInternal(Waves = new WaveContainer
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{
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RelativeSizeAxes = Axes.Both,
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});
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}
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protected override void PopIn()
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{
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Waves.Show();
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this.FadeIn(100, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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Waves.Hide();
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this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InQuint)
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// base call is responsible for stopping preview tracks.
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// delay it until the fade has concluded to ensure that nothing inside the overlay has triggered
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// another preview track playback in the meantime, leaving an "orphaned" preview playing.
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.OnComplete(_ => base.PopOut());
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}
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}
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}
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