osu/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBall.cs

157 lines
5.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public partial class LegacySliderBall : CompositeDrawable
{
private readonly ISkin skin;
[Resolved(canBeNull: true)]
private DrawableHitObject? parentObject { get; set; }
private Sprite layerNd = null!;
private Sprite layerSpec = null!;
private TextureAnimation ballAnimation = null!;
private Texture[] ballTextures = null!;
public Color4 BallColour => ballAnimation.Colour;
public LegacySliderBall(ISkin skin)
{
this.skin = skin;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
Vector2 maxSize = OsuLegacySkinTransformer.MAX_FOLLOW_CIRCLE_AREA_SIZE;
var ballColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
ballTextures = skin.GetTextures("sliderb", default, default, true, "", maxSize, out _);
InternalChildren = new Drawable[]
{
layerNd = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = skin.GetTexture("sliderb-nd")?.WithMaximumSize(maxSize),
Colour = new Color4(5, 5, 5, 255),
},
ballAnimation = new LegacySkinExtensions.SkinnableTextureAnimation
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = ballColour,
},
layerSpec = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = skin.GetTexture("sliderb-spec")?.WithMaximumSize(maxSize),
Blending = BlendingParameters.Additive,
},
};
if (parentObject != null)
parentObject.HitObjectApplied += onHitObjectApplied;
onHitObjectApplied(parentObject);
}
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
protected override void LoadComplete()
{
base.LoadComplete();
if (parentObject != null)
{
parentObject.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(parentObject, parentObject.State.Value);
if (skin.GetConfig<SkinConfiguration.LegacySetting, bool>(SkinConfiguration.LegacySetting.AllowSliderBallTint)?.Value == true)
{
accentColour.BindTo(parentObject.AccentColour);
accentColour.BindValueChanged(a => ballAnimation.Colour = a.NewValue, true);
}
}
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
//undo rotation on layers which should not be rotated.
float appliedRotation = Parent!.Rotation;
layerNd.Rotation = -appliedRotation;
layerSpec.Rotation = -appliedRotation;
}
private void onHitObjectApplied(DrawableHitObject? drawableObject = null)
{
double frameDelay;
if (drawableObject?.HitObject != null)
{
DrawableSlider drawableSlider = (DrawableSlider)drawableObject;
frameDelay = Math.Max(
0.15 / drawableSlider.HitObject.Velocity * LegacySkinExtensions.SIXTY_FRAME_TIME,
LegacySkinExtensions.SIXTY_FRAME_TIME);
}
else
frameDelay = LegacySkinExtensions.SIXTY_FRAME_TIME;
ballAnimation.ClearFrames();
foreach (var texture in ballTextures)
ballAnimation.AddFrame(texture, frameDelay);
}
private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState _)
{
// Gets called by slider ticks, tails, etc., leading to duplicated
// animations which in this case have no visual impact (due to
// instant fade) but may negatively affect performance
if (drawableObject is not DrawableSlider)
return;
using (BeginAbsoluteSequence(drawableObject.StateUpdateTime))
this.FadeIn();
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
this.FadeOut();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (parentObject != null)
{
parentObject.HitObjectApplied -= onHitObjectApplied;
parentObject.ApplyCustomUpdateState -= updateStateTransforms;
}
}
}
}