osu/osu.Game.Rulesets.Taiko.Tests
Dan Balasescu e1d723a2cc Merge branch 'master' into diffcalc-total-scorev1 2023-06-26 14:32:14 +09:00
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Editor Automated pass 2023-06-24 01:00:03 +09:00
Judgements Update drum roll judgement tests to work correctly with more correct tick rate applied 2023-06-07 13:44:01 +09:00
Mods Removed accidental strong hit in single tap break test 2023-03-03 20:40:30 +00:00
Resources
Skinning Automated pass 2023-06-24 01:00:03 +09:00
DrawableTaikoRulesetTestScene.cs
DrawableTestHit.cs Automated pass 2023-06-24 01:00:03 +09:00
DrawableTestStrongHit.cs Automated pass 2023-06-24 01:00:03 +09:00
HitObjectApplicationTestScene.cs
TaikoBeatmapConversionTest.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoDifficultyCalculatorTest.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoLegacyModConversionTest.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneBarLineApplication.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneBarLineGeneration.cs Move `OmitFirstBarLine` to `TimingControlPoint` 2023-02-28 19:29:31 +09:00
TestSceneDrumRollApplication.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneDrumSampleTriggerSource.cs Add note about swells and their ticks 2023-06-23 14:01:10 +09:00
TestSceneDrumTouchInputArea.cs Completely refactor to match project code standards 2023-02-02 16:23:27 +09:00
TestSceneFlyingHits.cs Add ScoreV1 calculation for TaikoRuleset 2023-06-13 19:28:46 +09:00
TestSceneHitApplication.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneHits.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneSampleOutput.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneTaikoHitObjectSamples.cs
TestSceneTaikoPlayer.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneTaikoPlayerLegacySkin.cs
TestSceneTaikoSuddenDeath.cs Automated pass 2023-06-24 01:00:03 +09:00
osu.Game.Rulesets.Taiko.Tests.csproj Re-centralise `BannedApiAnalysers` nuget package 2023-02-11 19:36:40 +09:00