osu/osu.Game/Screens/Play/Break/BreakInfo.cs
sh0ckR6 e7b280fc81
Comment out RankDisplay
Commented out as it may be revisited at a later time.
Also currently unused.
2021-10-18 23:12:33 -04:00

57 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Scoring;
using osuTK;
namespace osu.Game.Screens.Play.Break
{
public class BreakInfo : Container
{
public PercentageBreakInfoLine AccuracyDisplay;
// Currently unused but may be revisited in a future design update (see https://github.com/ppy/osu/discussions/15185)
// public BreakInfoLine<int> RankDisplay;
public BreakInfoLine<ScoreRank> GradeDisplay;
public BreakInfo()
{
AutoSizeAxes = Axes.Both;
Child = new FillFlowContainer
{
Direction = FillDirection.Vertical,
Spacing = new Vector2(5),
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "current progress".ToUpperInvariant(),
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 15),
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
AccuracyDisplay = new PercentageBreakInfoLine("Accuracy"),
// See https://github.com/ppy/osu/discussions/15185
// RankDisplay = new BreakInfoLine<int>("Rank"),
GradeDisplay = new BreakInfoLine<ScoreRank>("Grade"),
},
}
},
};
}
}
}