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https://github.com/ppy/osu
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54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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/// <summary>
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/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
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/// </summary>
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public partial class FollowPoint : PoolableDrawable, IAnimationTimeReference
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{
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private const float width = 8;
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public override bool RemoveWhenNotAlive => false;
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public FollowPoint()
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{
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Origin = Anchor.Centre;
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InternalChild = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.FollowPoint), _ => new CircularContainer
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{
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Masking = true,
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AutoSizeAxes = Axes.Both,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = Color4.White.Opacity(0.2f),
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Radius = 4,
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},
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Child = new Box
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{
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Size = new Vector2(width),
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Blending = BlendingParameters.Additive,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Alpha = 0.5f,
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}
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});
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}
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public Bindable<double> AnimationStartTime { get; } = new BindableDouble();
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}
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}
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