osu/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs

187 lines
6.2 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseScrollingHitObjects : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Playfield) };
private readonly TestPlayfield[] playfields = new TestPlayfield[4];
public TestCaseScrollingHitObjects()
{
Add(new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
playfields[0] = new TestPlayfield(ScrollingDirection.Up),
playfields[1] = new TestPlayfield(ScrollingDirection.Down)
},
new Drawable[]
{
playfields[2] = new TestPlayfield(ScrollingDirection.Left),
playfields[3] = new TestPlayfield(ScrollingDirection.Right)
}
}
});
AddSliderStep("Time range", 100, 10000, 5000, v => playfields.ForEach(p => p.VisibleTimeRange.Value = v));
AddStep("Add control point", () => addControlPoint(Time.Current + 5000));
}
protected override void LoadComplete()
{
base.LoadComplete();
playfields.ForEach(p => p.HitObjects.AddControlPoint(new MultiplierControlPoint(0)));
for (int i = 0; i <= 5000; i += 1000)
addHitObject(Time.Current + i);
Scheduler.AddDelayed(() => addHitObject(Time.Current + 5000), 1000, true);
}
private void addHitObject(double time)
{
playfields.ForEach(p =>
{
var hitObject = new TestDrawableHitObject(time);
setAnchor(hitObject, p);
p.Add(hitObject);
});
}
private void addControlPoint(double time)
{
playfields.ForEach(p =>
{
p.HitObjects.AddControlPoint(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } });
p.HitObjects.AddControlPoint(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } });
p.HitObjects.AddControlPoint(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } });
TestDrawableControlPoint createDrawablePoint(double t)
{
var obj = new TestDrawableControlPoint(p.Direction, t);
setAnchor(obj, p);
return obj;
}
p.Add(createDrawablePoint(time));
p.Add(createDrawablePoint(time + 2000));
p.Add(createDrawablePoint(time + 3000));
});
}
private void setAnchor(DrawableHitObject obj, TestPlayfield playfield)
{
switch (playfield.Direction)
{
case ScrollingDirection.Up:
obj.Anchor = Anchor.TopCentre;
break;
case ScrollingDirection.Down:
obj.Anchor = Anchor.BottomCentre;
break;
case ScrollingDirection.Left:
obj.Anchor = Anchor.CentreLeft;
break;
case ScrollingDirection.Right:
obj.Anchor = Anchor.CentreRight;
break;
}
}
private class TestPlayfield : ScrollingPlayfield
{
public new readonly ScrollingDirection Direction;
public TestPlayfield(ScrollingDirection direction)
: base(direction)
{
Direction = direction;
Padding = new MarginPadding(2);
Content.Masking = true;
AddInternal(new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.5f,
Depth = float.MaxValue
});
}
}
private class TestDrawableControlPoint : DrawableHitObject<HitObject>
{
public TestDrawableControlPoint(ScrollingDirection direction, double time)
: base(new HitObject { StartTime = time })
{
Origin = Anchor.Centre;
InternalChild = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both
};
switch (direction)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
RelativeSizeAxes = Axes.X;
Height = 2;
break;
case ScrollingDirection.Left:
case ScrollingDirection.Right:
RelativeSizeAxes = Axes.Y;
Width = 2;
break;
}
}
protected override void UpdateState(ArmedState state)
{
}
}
private class TestDrawableHitObject : DrawableHitObject<HitObject>
{
public TestDrawableHitObject(double time)
: base(new HitObject { StartTime = time })
{
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
InternalChild = new Box { Size = new Vector2(75) };
}
protected override void UpdateState(ArmedState state)
{
}
}
}
}