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https://github.com/ppy/osu
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106 lines
3.1 KiB
C#
106 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using Moq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public partial class TestSceneRankRangePill : OsuTestScene
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{
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private readonly Mock<MultiplayerClient> multiplayerClient = new Mock<MultiplayerClient>();
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
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// not used directly in component, but required due to it inheriting from OnlinePlayComposite.
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new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent));
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.CacheAs(multiplayerClient.Object);
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Child = new RankRangePill
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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}
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[Test]
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public void TestSingleUser()
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{
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setupRoomWithUsers(new APIUser
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{
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Id = 2,
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Statistics = { GlobalRank = 1234 }
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});
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}
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[Test]
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public void TestMultipleUsers()
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{
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setupRoomWithUsers(
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new APIUser
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{
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Id = 2,
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Statistics = { GlobalRank = 1234 }
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},
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new APIUser
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{
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Id = 3,
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Statistics = { GlobalRank = 3333 }
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},
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new APIUser
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{
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Id = 4,
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Statistics = { GlobalRank = 4321 }
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});
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}
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[TestCase(1, 10)]
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[TestCase(10, 100)]
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[TestCase(100, 1000)]
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[TestCase(1000, 10000)]
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[TestCase(10000, 100000)]
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[TestCase(100000, 1000000)]
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[TestCase(1000000, 10000000)]
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public void TestRange(int min, int max)
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{
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setupRoomWithUsers(
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new APIUser
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{
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Id = 2,
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Statistics = { GlobalRank = min }
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},
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new APIUser
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{
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Id = 3,
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Statistics = { GlobalRank = max }
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});
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}
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private void setupRoomWithUsers(params APIUser[] users)
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{
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AddStep("setup room", () =>
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{
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multiplayerClient.SetupGet(m => m.Room).Returns(new MultiplayerRoom(0)
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{
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Users = new List<MultiplayerRoomUser>(users.Select(apiUser => new MultiplayerRoomUser(apiUser.Id) { User = apiUser }))
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});
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multiplayerClient.Raise(m => m.RoomUpdated -= null);
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});
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}
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}
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}
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