osu/osu.Desktop.VisualTests/Tests/TestCaseManiaPlayfield.cs

66 lines
2.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.UI;
using System.Linq;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseManiaPlayfield : TestCase
{
public override string Description => @"Mania playfield";
protected override double TimePerAction => 200;
public override void Reset()
{
base.Reset();
const int max_columns = 10;
for (int i = 1; i <= max_columns; i++)
{
int tempI = i;
AddStep($"{i} column" + (i > 1 ? "s" : ""), () =>
{
Clear();
Add(new ManiaPlayfield(tempI)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
});
AddStep("Trigger keys down", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyDown));
AddStep("Trigger keys up", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyUp));
AddStep("Left special style", () => ((ManiaPlayfield)Children.First()).SpecialColumnStyle = SpecialColumnStyle.Left);
AddStep("Right special style", () => ((ManiaPlayfield)Children.First()).SpecialColumnStyle = SpecialColumnStyle.Right);
}
AddStep("Normal special style", () => ((ManiaPlayfield)Children.First()).SpecialColumnStyle = SpecialColumnStyle.Normal);
}
private void triggerKeyDown(Column column)
{
column.TriggerKeyDown(new InputState(), new KeyDownEventArgs
{
Key = column.Key,
Repeat = false
});
}
private void triggerKeyUp(Column column)
{
column.TriggerKeyUp(new InputState(), new KeyUpEventArgs
{
Key = column.Key
});
}
}
}