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https://github.com/ppy/osu
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57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public class TestSceneOsuModPerfect : ModPerfectTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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public TestSceneOsuModPerfect()
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: base(new OsuModPerfect())
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{
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestHitCircle(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HitCircle { StartTime = 1000 }), shouldMiss);
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[TestCase(false)]
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[TestCase(true)]
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public void TestSlider(bool shouldMiss)
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{
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var slider = new Slider
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{
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StartTime = 1000,
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Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
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};
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CreateHitObjectTest(new HitObjectTestData(slider), shouldMiss);
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestSpinner(bool shouldMiss)
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{
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var spinner = new Spinner
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{
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StartTime = 1000,
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EndTime = 3000,
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Position = new Vector2(256, 192)
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};
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CreateHitObjectTest(new HitObjectTestData(spinner), shouldMiss);
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}
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}
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}
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