mirror of https://github.com/ppy/osu
40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Tournament.Models;
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using osuTK.Graphics;
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namespace osu.Game.Tournament
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{
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public class TournamentGame : TournamentGameBase
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{
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public static ColourInfo GetTeamColour(TeamColour teamColour) => teamColour == TeamColour.Red ? COLOUR_RED : COLOUR_BLUE;
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public static readonly Color4 COLOUR_RED = OsuColour.FromHex("#AA1414");
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public static readonly Color4 COLOUR_BLUE = OsuColour.FromHex("#1462AA");
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public static readonly Color4 ELEMENT_BACKGROUND_COLOUR = OsuColour.FromHex("#fff");
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public static readonly Color4 ELEMENT_FOREGROUND_COLOUR = OsuColour.FromHex("#000");
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public static readonly Color4 TEXT_COLOUR = OsuColour.FromHex("#fff");
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = new TournamentSceneManager()
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});
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// we don't want to show the menu cursor as it would appear on stream output.
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MenuCursorContainer.Cursor.Alpha = 0;
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}
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}
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}
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