osu/osu.Game/Skinning/BeatmapSkinProvidingContain...

78 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Audio;
using osu.Game.Configuration;
namespace osu.Game.Skinning
{
/// <summary>
/// A container which overrides existing skin options with beatmap-local values.
/// </summary>
public class BeatmapSkinProvidingContainer : SkinProvidingContainer
{
private Bindable<bool> beatmapSkins;
private Bindable<bool> beatmapHitsounds;
protected override bool AllowConfigurationLookup
{
get
{
if (beatmapSkins == null)
throw new InvalidOperationException($"{nameof(BeatmapSkinProvidingContainer)} needs to be loaded before being consumed.");
return beatmapSkins.Value;
}
}
protected override bool AllowDrawableLookup(ISkinComponent component)
{
if (beatmapSkins == null)
throw new InvalidOperationException($"{nameof(BeatmapSkinProvidingContainer)} needs to be loaded before being consumed.");
return beatmapSkins.Value;
}
protected override bool AllowTextureLookup(string componentName)
{
if (beatmapSkins == null)
throw new InvalidOperationException($"{nameof(BeatmapSkinProvidingContainer)} needs to be loaded before being consumed.");
return beatmapSkins.Value;
}
protected override bool AllowSampleLookup(ISampleInfo componentName)
{
if (beatmapSkins == null)
throw new InvalidOperationException($"{nameof(BeatmapSkinProvidingContainer)} needs to be loaded before being consumed.");
return beatmapHitsounds.Value;
}
public BeatmapSkinProvidingContainer(ISkin skin)
: base(skin)
{
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var config = parent.Get<OsuConfigManager>();
beatmapSkins = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
beatmapHitsounds = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
return base.CreateChildDependencies(parent);
}
[BackgroundDependencyLoader]
private void load()
{
beatmapSkins.BindValueChanged(_ => TriggerSourceChanged());
beatmapHitsounds.BindValueChanged(_ => TriggerSourceChanged());
}
}
}