mirror of https://github.com/ppy/osu
101 lines
3.7 KiB
C#
101 lines
3.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Extensions.TypeExtensions;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Tests.Visual;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Tests.Judgements
|
|
{
|
|
public partial class JudgementTest : RateAdjustedBeatmapTestScene
|
|
{
|
|
private ScoreAccessibleReplayPlayer currentPlayer = null!;
|
|
protected List<JudgementResult> JudgementResults { get; private set; } = null!;
|
|
|
|
protected void AssertJudgementCount(int count)
|
|
{
|
|
AddAssert($"{count} judgement{(count > 0 ? "s" : "")}", () => JudgementResults, () => Has.Count.EqualTo(count));
|
|
}
|
|
|
|
protected void AssertResult<T>(int index, HitResult expectedResult)
|
|
{
|
|
AddAssert($"{typeof(T).ReadableName()} ({index}) judged as {expectedResult}",
|
|
() => JudgementResults.Where(j => j.HitObject is T).OrderBy(j => j.HitObject.StartTime).ElementAt(index).Type,
|
|
() => Is.EqualTo(expectedResult));
|
|
}
|
|
|
|
protected void PerformTest(List<ReplayFrame> frames, Beatmap<TaikoHitObject>? beatmap = null, Mod[]? mods = null)
|
|
{
|
|
AddStep("load player", () =>
|
|
{
|
|
Beatmap.Value = CreateWorkingBeatmap(beatmap);
|
|
Ruleset.Value = new TaikoRuleset().RulesetInfo;
|
|
SelectedMods.Value = mods ?? Array.Empty<Mod>();
|
|
|
|
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
|
|
|
p.OnLoadComplete += _ =>
|
|
{
|
|
p.ScoreProcessor.NewJudgement += result =>
|
|
{
|
|
if (currentPlayer == p) JudgementResults.Add(result);
|
|
};
|
|
};
|
|
|
|
LoadScreen(currentPlayer = p);
|
|
JudgementResults = new List<JudgementResult>();
|
|
});
|
|
|
|
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
|
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
|
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
|
}
|
|
|
|
protected Beatmap<TaikoHitObject> CreateBeatmap(params TaikoHitObject[] hitObjects)
|
|
{
|
|
var beatmap = new Beatmap<TaikoHitObject>
|
|
{
|
|
HitObjects = hitObjects.ToList(),
|
|
BeatmapInfo =
|
|
{
|
|
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
|
Ruleset = new TaikoRuleset().RulesetInfo
|
|
},
|
|
};
|
|
|
|
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
|
|
return beatmap;
|
|
}
|
|
|
|
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
|
|
{
|
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
|
|
|
protected override bool PauseOnFocusLost => false;
|
|
|
|
public ScoreAccessibleReplayPlayer(Score score)
|
|
: base(score, new PlayerConfiguration
|
|
{
|
|
AllowPause = false,
|
|
ShowResults = false,
|
|
})
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|