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https://github.com/ppy/osu
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43 lines
1.7 KiB
C#
43 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using System.Linq;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public partial class OsuHitObjectInspector : HitObjectInspector
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{
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protected override void AddInspectorValues(HitObject[] objects)
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{
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base.AddInspectorValues(objects);
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if (objects.Length > 0)
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{
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var firstInSelection = (OsuHitObject)objects.MinBy(ho => ho.StartTime)!;
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var lastInSelection = (OsuHitObject)objects.MaxBy(ho => ho.GetEndTime())!;
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Debug.Assert(firstInSelection != null && lastInSelection != null);
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var precedingObject = (OsuHitObject?)EditorBeatmap.HitObjects.LastOrDefault(ho => ho.GetEndTime() < firstInSelection.StartTime);
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var nextObject = (OsuHitObject?)EditorBeatmap.HitObjects.FirstOrDefault(ho => ho.StartTime > lastInSelection.GetEndTime());
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if (precedingObject != null && precedingObject is not Spinner)
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{
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AddHeader("To previous");
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AddValue($"{(firstInSelection.StackedPosition - precedingObject.StackedEndPosition).Length:#,0.##}px");
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}
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if (nextObject != null && nextObject is not Spinner)
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{
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AddHeader("To next");
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AddValue($"{(nextObject.StackedPosition - lastInSelection.StackedEndPosition).Length:#,0.##}px");
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}
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}
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}
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}
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}
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