mirror of https://github.com/ppy/osu
71 lines
2.6 KiB
C#
71 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[Cached(typeof(IManiaHitObjectComposer))]
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public class TestSceneManiaBeatSnapGrid : EditorClockTestScene, IManiaHitObjectComposer
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{
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[Cached(typeof(IScrollingInfo))]
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private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo();
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[Cached(typeof(EditorBeatmap))]
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private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition()));
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private readonly ManiaBeatSnapGrid beatSnapGrid;
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public TestSceneManiaBeatSnapGrid()
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{
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editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 200 });
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editorBeatmap.ControlPointInfo.Add(10000, new TimingControlPoint { BeatLength = 200 });
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BeatDivisor.Value = 3;
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// Some sane defaults
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scrollingInfo.Algorithm.Algorithm = ScrollVisualisationMethod.Constant;
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scrollingInfo.Direction.Value = ScrollingDirection.Up;
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scrollingInfo.TimeRange.Value = 1000;
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Children = new Drawable[]
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{
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Playfield = new ManiaPlayfield(new List<StageDefinition>
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{
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new StageDefinition { Columns = 4 },
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new StageDefinition { Columns = 3 }
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})
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{
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Clock = new FramedClock(new StopwatchClock())
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},
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beatSnapGrid = new ManiaBeatSnapGrid()
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};
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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// We're providing a constant scroll algorithm.
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float relativePosition = Playfield.Stages[0].HitObjectContainer.ToLocalSpace(e.ScreenSpaceMousePosition).Y / Playfield.Stages[0].HitObjectContainer.DrawHeight;
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double timeValue = scrollingInfo.TimeRange.Value * relativePosition;
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beatSnapGrid.SelectionTimeRange = (timeValue, timeValue);
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return true;
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}
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public ManiaPlayfield Playfield { get; }
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}
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}
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