osu/osu.Game.Rulesets.Osu.Tests/Editor
2022-02-16 08:39:08 +03:00
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Checks Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneHitCirclePlacementBlueprint.cs
TestSceneHitCircleSelectionBlueprint.cs Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
TestSceneObjectBeatSnap.cs Rename file to match test name 2020-11-26 19:46:54 +09:00
TestSceneObjectObjectSnap.cs Update outdated bindable casts in tests 2022-02-16 08:39:08 +03:00
TestSceneOsuDistanceSnapGrid.cs Change "distance spacing" multipler type to double 2022-02-16 03:28:12 +03:00
TestSceneOsuEditor.cs
TestSceneOsuEditorGrids.cs Update test to match test beamap data 2021-09-21 23:45:03 +09:00
TestSceneOsuEditorHitAnimations.cs Also cover slider animation disable 2021-06-18 16:04:11 +02:00
TestSceneOsuEditorSelectInvalidPath.cs Add test case 2021-04-13 11:35:12 +02:00
TestScenePathControlPointVisualiser.cs Update missed tests 2021-08-26 13:47:10 +09:00
TestSceneSliderControlPointPiece.cs Add failing test for drag after placement moving last placed point sometimes 2021-12-23 09:06:03 +01:00
TestSceneSliderLengthValidity.cs Fix test going offscreen in headless execution 2021-04-16 18:54:33 +09:00
TestSceneSliderPlacementBlueprint.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
TestSceneSliderSelectionBlueprint.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
TestSceneSliderSnapping.cs Update outdated bindable casts in tests 2022-02-16 08:39:08 +03:00
TestSceneSliderStreamConversion.cs Add support for converting sliders with repeats to streams 2021-11-11 23:25:49 +01:00
TestSceneSliderVelocityAdjust.cs Add test coverage of saving velocity 2022-01-24 19:43:18 +09:00
TestSceneSpinnerPlacementBlueprint.cs
TestSceneSpinnerSelectionBlueprint.cs Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
TestSliderScaling.cs Add failing test case due to div by zero 2021-04-16 16:55:17 +09:00