mirror of https://github.com/ppy/osu
37 lines
1.7 KiB
XML
37 lines
1.7 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\osu.Game.props" />
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<PropertyGroup Label="Project">
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<TargetFramework>netcoreapp2.2</TargetFramework>
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<OutputType>WinExe</OutputType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>click the circles. to the beat.</Description>
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<AssemblyName>osu!</AssemblyName>
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<Title>osu!lazer</Title>
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<Product>osu!lazer</Product>
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<ApplicationIcon>lazer.ico</ApplicationIcon>
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<Version>0.0.0</Version>
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<FileVersion>0.0.0</FileVersion>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject>osu.Desktop.Program</StartupObject>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
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<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" />
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
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<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.3" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.3" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.3" />
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</ItemGroup>
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<ItemGroup Label="Resources">
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<EmbeddedResource Include="lazer.ico" />
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</ItemGroup>
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</Project>
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