osu/osu.Game.Rulesets.Taiko.Tests/Skinning
Bartłomiej Dach 8ac0a759f0
Set combo immediately rather than via repeat steps
Doesn't help anyone to be waiting literal minutes for combo to hit 50 or
150 in a test scene supposed to quickly visually demonstrate a
component. Doesn't help for CI runtime, either.
2022-11-22 20:30:27 +01:00
..
TaikoSkinnableTestScene.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneDrawableBarLine.cs Fix height of playfield in taiko tests 2022-11-07 18:32:12 +09:00
TestSceneDrawableDrumRoll.cs Restructure tests not to call each other 2022-11-22 20:28:41 +01:00
TestSceneDrawableHit.cs Set combo immediately rather than via repeat steps 2022-11-22 20:30:27 +01:00
TestSceneDrawableSwell.cs Add test scene covering taiko swell 2022-11-15 22:46:20 +09:00
TestSceneDrawableTaikoMascot.cs Merge branch 'master' into classic_drumrolls 2022-09-06 16:29:45 +09:00
TestSceneHitExplosion.cs Fix TestSceneHitExplosion not maintaining aspect ratio 2022-11-02 17:15:25 +09:00
TestSceneInputDrum.cs Merge branch 'master' into hongaaronc/master 2022-07-22 15:55:38 +09:00
TestSceneKiaiHitExplosion.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneTaikoPlayfield.cs Fix height of playfield in taiko tests 2022-11-07 18:32:12 +09:00
TestSceneTaikoScroller.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00