osu/osu.Game
Bartłomiej Dach 8ab3a87b13
Add failing test case covering online ID reset on save
This test scene passes at e58e1151f3 and
fails at current master, due to an inadvertent regression caused by
e72f103c17.

As it turns out, the online lookup flow that was causing UI thread
freezes when saving beatmaps in the editor, was also responsible for
resetting the online ID of locally-modified beatmaps if online lookup
failed.
2023-05-01 18:17:35 +02:00
..
Audio
Beatmaps Merge branch 'master' into master 2023-04-22 19:23:52 +02:00
Collections
Configuration
Database
Extensions
Graphics Switched to lowercase 2023-04-21 02:35:28 +02:00
Input
IO
IPC
Localisation Add basic structural requirements for cursor ripples 2023-04-30 14:48:03 +09:00
Models
Online
Overlays Merge branch 'master' into fix-exclusive-fullscreen-detection 2023-04-29 14:39:34 +02:00
Performance
Properties
Replays
Rulesets Fix naming and update in line with nullability 2023-04-26 15:27:58 +09:00
Scoring
Screens Fix the issue 2023-04-29 10:29:33 +09:00
Skinning Merge branch 'master' into update-skinnable-sound-before-playing 2023-04-05 22:56:25 +02:00
Storyboards Actually use new end time property when setting lifetimes 2023-04-26 13:28:51 +09:00
Tests Add failing test case covering online ID reset on save 2023-05-01 18:17:35 +02:00
Updater
Users moving UpdateableCountryText 2023-04-28 01:47:14 +03:00
Utils
.editorconfig
BackgroundBeatmapProcessor.cs
osu!.res
osu.Game.csproj Merge branch 'master' into shader-cache-stages 2023-04-19 20:47:34 +09:00
OsuGame.cs
OsuGameBase_Importing.cs
OsuGameBase.cs Switched to lowercase 2023-04-21 02:35:28 +02:00
PerformFromMenuRunner.cs