mirror of https://github.com/ppy/osu
46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Screens.Gameplay;
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using osu.Game.Tournament.Screens.Gameplay.Components;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneGameplayScreen : TournamentTestScene
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{
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[Cached]
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private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay { Width = 0.5f };
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(new GameplayScreen());
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Add(chat);
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}
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[Test]
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public void TestWarmup()
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{
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checkScoreVisibility(false);
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toggleWarmup();
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checkScoreVisibility(true);
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toggleWarmup();
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checkScoreVisibility(false);
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}
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private void checkScoreVisibility(bool visible)
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=> AddUntilStep($"scores {(visible ? "shown" : "hidden")}",
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() => this.ChildrenOfType<TeamScore>().All(score => score.Alpha == (visible ? 1 : 0)));
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private void toggleWarmup()
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=> AddStep("toggle warmup", () => this.ChildrenOfType<TourneyButton>().First().Click());
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}
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}
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