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https://github.com/ppy/osu
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48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Rankings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneSpotlightsLayout : OsuTestScene
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{
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protected override bool UseOnlineAPI => true;
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[Cached]
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private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green);
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public TestSceneSpotlightsLayout()
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{
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var ruleset = new Bindable<RulesetInfo>(new OsuRuleset().RulesetInfo);
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Add(new BasicScrollContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Width = 0.8f,
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Child = new SpotlightsLayout
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{
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Ruleset = { BindTarget = ruleset }
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}
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});
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AddStep("Osu ruleset", () => ruleset.Value = new OsuRuleset().RulesetInfo);
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AddStep("Mania ruleset", () => ruleset.Value = new ManiaRuleset().RulesetInfo);
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AddStep("Taiko ruleset", () => ruleset.Value = new TaikoRuleset().RulesetInfo);
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AddStep("Catch ruleset", () => ruleset.Value = new CatchRuleset().RulesetInfo);
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}
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}
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}
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