osu/osu.Game/Beatmaps/Formats
Dean Herbert e53c8518de Don't output beatmap parse failures in a visible manner
The user can't do much about this. When a user reports a beatmap issue,
the logs will still contain this useful information. Should be fine I
think.

As mentioned in

https://github.com/ppy/osu/discussions/18426
https://github.com/ppy/osu/issues/750
https://github.com/ppy/osu/issues/18372

etc.
2022-05-27 19:18:38 +09:00
..
Decoder.cs Disallow registering a null RulesetStore 2022-02-18 16:52:34 +09:00
IHasComboColours.cs
IHasCustomColours.cs
JsonBeatmapDecoder.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
LegacyBeatmapDecoder.cs Fix slider velocity wrongly decoded as scrolling speed in osu!catch 2022-05-08 21:49:42 +09:00
LegacyBeatmapEncoder.cs Don't merge adjacent legacy Catmull segments 2022-05-18 17:16:24 +09:00
LegacyDecoder.cs Don't output beatmap parse failures in a visible manner 2022-05-27 19:18:38 +09:00
LegacyDifficultyCalculatorBeatmapDecoder.cs
LegacyStoryboardDecoder.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Parsing.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00