osu/osu.Game.Rulesets.Catch
2020-10-16 18:20:17 +09:00
..
Beatmaps Make beatmap conversion support cancellation tokens 2020-09-17 17:40:05 +09:00
Difficulty Remove unecessary using references. 2020-10-02 19:41:24 +02:00
Judgements Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
MathUtils Fix some weird private field names 2019-12-11 14:10:35 +09:00
Mods Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-09-01 20:17:25 +03:00
Objects Fix slider samples being overwritten by the last node 2020-10-09 20:50:09 +09:00
Properties
Replays Fix autoplay generators failing on empty hitobjects lists 2020-09-28 15:38:54 +09:00
Resources/Testing/Beatmaps Fix right bound not being applied correctly 2020-08-20 20:25:40 +09:00
Scoring Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Skinning Fix osu!catch showing two combo counters for legacy skins 2020-10-16 18:20:17 +09:00
UI Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
CatchInputManager.cs
CatchRuleset.cs Merge branch 'master' into ruleset-result-types 2020-10-09 13:17:05 +09:00
CatchSkinComponent.cs Revert SkinnableSprite lookups to old behaviour 2019-09-03 14:21:54 +09:00
CatchSkinComponents.cs Add support to use legacy combo fonts for the counter on legacy skins 2020-08-03 21:40:20 +03:00
osu.Game.Rulesets.Catch.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00