mirror of https://github.com/ppy/osu
425 lines
15 KiB
C#
425 lines
15 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Menu
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{
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public class IntroTriangles : IntroScreen
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{
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protected override string BeatmapHash => "a1556d0801b3a6b175dda32ef546f0ec812b400499f575c44fccbe9c67f9b1e5";
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protected override string BeatmapFile => "triangles.osz";
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[Resolved]
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private AudioManager audio { get; set; }
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private Sample welcome;
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private DecoupleableInterpolatingFramedClock decoupledClock;
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private TrianglesIntroSequence intro;
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public IntroTriangles([CanBeNull] Func<MainMenu> createNextScreen = null)
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: base(createNextScreen)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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if (MenuVoice.Value)
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welcome = audio.Samples.Get(@"Intro/welcome");
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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if (!resuming)
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{
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PrepareMenuLoad();
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decoupledClock = new DecoupleableInterpolatingFramedClock
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{
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IsCoupled = false
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};
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if (UsingThemedIntro)
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decoupledClock.ChangeSource(Track);
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LoadComponentAsync(intro = new TrianglesIntroSequence(logo, () => FadeInBackground())
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{
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RelativeSizeAxes = Axes.Both,
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Clock = decoupledClock,
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LoadMenu = LoadMenu
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}, _ =>
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{
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AddInternal(intro);
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// There is a chance that the intro timed out before being displayed, and this scheduled callback could
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// happen during the outro rather than intro.
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// In such a scenario, we don't want to play the intro sample, nor attempt to start the intro track
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// (that may have already been since disposed by MusicController).
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if (DidLoadMenu)
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return;
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if (!UsingThemedIntro)
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{
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// If the user has requested no theme, fallback to the same intro voice and delay as IntroCircles.
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// The triangles intro voice and theme are combined which makes it impossible to use.
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welcome?.Play();
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Scheduler.AddDelayed(StartTrack, IntroCircles.TRACK_START_DELAY);
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}
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else
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StartTrack();
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// no-op for the case of themed intro, no harm in calling for both scenarios as a safety measure.
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decoupledClock.Start();
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});
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}
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}
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public override void OnSuspending(ScreenTransitionEvent e)
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{
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base.OnSuspending(e);
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// important as there is a clock attached to a track which will likely be disposed before returning to this screen.
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intro.Expire();
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}
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private class TrianglesIntroSequence : CompositeDrawable
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{
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private readonly OsuLogo logo;
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private readonly Action showBackgroundAction;
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private OsuSpriteText welcomeText;
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private RulesetFlow rulesets;
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private Container rulesetsScale;
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private Container logoContainerSecondary;
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private LazerLogo lazerLogo;
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private GlitchingTriangles triangles;
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public Action LoadMenu;
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public TrianglesIntroSequence(OsuLogo logo, Action showBackgroundAction)
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{
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this.logo = logo;
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this.showBackgroundAction = showBackgroundAction;
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}
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[Resolved]
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private OsuGameBase game { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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triangles = new GlitchingTriangles
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{
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(0.4f, 0.16f)
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},
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welcomeText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Padding = new MarginPadding { Bottom = 10 },
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Font = OsuFont.GetFont(weight: FontWeight.Light, size: 42),
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Alpha = 1,
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Spacing = new Vector2(5),
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},
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rulesetsScale = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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rulesets = new RulesetFlow()
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}
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},
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logoContainerSecondary = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = lazerLogo = new LazerLogo
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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}
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},
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};
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}
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private const double text_1 = 200;
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private const double text_2 = 400;
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private const double text_3 = 700;
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private const double text_4 = 900;
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private const double text_glitch = 1060;
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private const double rulesets_1 = 1450;
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private const double rulesets_2 = 1650;
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private const double rulesets_3 = 1850;
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private const double logo_scale_duration = 920;
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private const double logo_1 = 2080;
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private const double logo_2 = logo_1 + logo_scale_duration;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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const float scale_start = 1.2f;
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const float scale_adjust = 0.8f;
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rulesets.Hide();
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lazerLogo.Hide();
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using (BeginAbsoluteSequence(0))
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{
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using (BeginDelayedSequence(text_1))
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welcomeText.FadeIn().OnComplete(t => t.Text = "wel");
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using (BeginDelayedSequence(text_2))
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welcomeText.FadeIn().OnComplete(t => t.Text = "welcome");
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using (BeginDelayedSequence(text_3))
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welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to");
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using (BeginDelayedSequence(text_4))
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{
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welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to osu!");
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welcomeText.TransformTo(nameof(welcomeText.Spacing), new Vector2(50, 0), 5000);
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}
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using (BeginDelayedSequence(text_glitch))
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triangles.FadeIn();
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using (BeginDelayedSequence(rulesets_1))
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{
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rulesetsScale.ScaleTo(0.8f, 1000);
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rulesets.FadeIn().ScaleTo(1).TransformSpacingTo(new Vector2(200, 0));
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welcomeText.FadeOut();
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triangles.FadeOut();
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}
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using (BeginDelayedSequence(rulesets_2))
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{
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rulesets.ScaleTo(2).TransformSpacingTo(new Vector2(30, 0));
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}
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using (BeginDelayedSequence(rulesets_3))
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{
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rulesets.ScaleTo(4).TransformSpacingTo(new Vector2(10, 0));
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rulesetsScale.ScaleTo(1.3f, 1000);
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}
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using (BeginDelayedSequence(logo_1))
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{
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rulesets.FadeOut();
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// matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5
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lazerLogo.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint);
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lazerLogo.TransformTo(nameof(LazerLogo.Progress), 1f, logo_scale_duration);
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logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad);
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}
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using (BeginDelayedSequence(logo_2))
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{
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lazerLogo.FadeOut().OnComplete(_ =>
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{
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logoContainerSecondary.Remove(lazerLogo, true);
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logo.FadeIn();
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showBackgroundAction();
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game.Add(new GameWideFlash());
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LoadMenu();
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});
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}
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}
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}
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private class GameWideFlash : Box
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{
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private const double flash_length = 1000;
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public GameWideFlash()
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{
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Colour = Color4.White;
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RelativeSizeAxes = Axes.Both;
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Blending = BlendingParameters.Additive;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeOutFromOne(flash_length, Easing.Out);
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}
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}
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private class LazerLogo : CompositeDrawable
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{
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private LogoAnimation highlight, background;
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public float Progress
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{
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get => background.AnimationProgress;
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set
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{
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background.AnimationProgress = value;
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highlight.AnimationProgress = value;
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}
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}
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public LazerLogo()
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{
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Size = new Vector2(960);
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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InternalChildren = new Drawable[]
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{
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highlight = new LogoAnimation
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get(@"Intro/Triangles/logo-highlight"),
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Colour = Color4.White,
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},
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background = new LogoAnimation
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get(@"Intro/Triangles/logo-background"),
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Colour = OsuColour.Gray(0.6f),
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},
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};
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}
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}
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private class RulesetFlow : FillFlowContainer
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{
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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AutoSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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foreach (var ruleset in rulesets.AvailableRulesets)
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{
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try
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{
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var icon = new ConstrainedIconContainer
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{
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Icon = ruleset.CreateInstance().CreateIcon(),
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Size = new Vector2(30),
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};
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Add(icon);
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}
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catch
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{
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Logger.Log($"Could not create ruleset icon for {ruleset.Name}. Please check for an update from the developer.", level: LogLevel.Error);
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}
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}
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}
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}
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private class GlitchingTriangles : CompositeDrawable
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{
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public GlitchingTriangles()
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{
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RelativeSizeAxes = Axes.Both;
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}
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private double? lastGenTime;
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private const double time_between_triangles = 22;
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protected override void Update()
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{
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base.Update();
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if (lastGenTime == null || Time.Current - lastGenTime > time_between_triangles)
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{
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lastGenTime = (lastGenTime ?? Time.Current) + time_between_triangles;
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Drawable triangle = new OutlineTriangle(RNG.NextBool(), (RNG.NextSingle() + 0.2f) * 80)
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{
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
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};
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AddInternal(triangle);
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triangle.FadeOutFromOne(120);
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}
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}
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/// <summary>
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/// Represents a sprite that is drawn in a triangle shape, instead of a rectangle shape.
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/// </summary>
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public class OutlineTriangle : BufferedContainer
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{
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public OutlineTriangle(bool outlineOnly, float size)
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: base(cachedFrameBuffer: true)
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{
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Size = new Vector2(size);
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InternalChildren = new Drawable[]
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{
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new Triangle { RelativeSizeAxes = Axes.Both },
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};
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if (outlineOnly)
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{
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AddInternal(new Triangle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.Black,
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Size = new Vector2(size - 5),
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Blending = BlendingParameters.None,
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});
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}
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Blending = BlendingParameters.Additive;
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}
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}
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}
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}
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}
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}
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