mirror of
https://github.com/ppy/osu
synced 2024-12-23 15:22:37 +00:00
060d80efbe
Previously the progrress bar would fade out once downloads completed, which felt unintuitive.
68 lines
1.7 KiB
C#
68 lines
1.7 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using OpenTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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public class ProgressBar : SliderBar<double>
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{
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public Action<double> OnSeek;
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private readonly Box fill;
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private readonly Box background;
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public Color4 FillColour
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{
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set { fill.FadeColour(value, 150, Easing.OutQuint); }
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}
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public Color4 BackgroundColour
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{
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set
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{
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background.Alpha = 1;
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background.Colour = value;
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}
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}
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public double EndTime
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{
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set { CurrentNumber.MaxValue = value; }
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}
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public double CurrentTime
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{
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set { CurrentNumber.Value = value; }
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}
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public ProgressBar()
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{
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CurrentNumber.MinValue = 0;
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CurrentNumber.MaxValue = 1;
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RelativeSizeAxes = Axes.X;
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Children = new Drawable[]
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{
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background = new Box
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{
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Alpha = 0,
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RelativeSizeAxes = Axes.Both
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},
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fill = new Box { RelativeSizeAxes = Axes.Y }
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};
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}
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protected override void UpdateValue(float value)
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{
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fill.Width = value * UsableWidth;
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}
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protected override void OnUserChange() => OnSeek?.Invoke(Current);
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}
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}
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