osu/osu.Game/Tests/Visual
2022-02-16 09:52:18 +09:00
..
Multiplayer Rename "client" fields in tests to specify whether spectator or multiplayer 2022-02-16 09:52:18 +09:00
OnlinePlay Add BeatmapLookupCache as another dependency 2022-02-15 21:05:25 +09:00
Spectator Unify namings across the board 2022-02-09 12:10:07 +09:00
DependencyProvidingContainer.cs
EditorClockTestScene.cs Update broken test scenes to match new OsuTestScene logic 2022-01-18 13:41:50 +09:00
EditorSavingTestScene.cs Mark EditorSavingTestScene as abstract 2022-01-26 17:04:30 +03:00
EditorTestScene.cs Restructure difficulty copy flow to adapt to latest changes 2022-02-14 22:02:37 +01:00
LegacySkinPlayerTestScene.cs
ModPerfectTestScene.cs
ModTestScene.cs rename Frames to ReplayFrames 2022-01-29 23:19:51 +08:00
OsuGameTestScene.cs Add test coverage of local score import and deletion 2022-01-28 15:50:36 +09:00
OsuGridTestScene.cs
OsuManualInputManagerTestScene.cs Centralise all multiplayer button clicking test logic 2021-12-21 13:49:51 +09:00
OsuTestScene.cs Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID 2022-01-27 15:38:03 +09:00
PlacementBlueprintTestScene.cs
PlayerTestScene.cs
RateAdjustedBeatmapTestScene.cs Remove unnecessary null check and associated comment 2022-01-14 23:26:29 +09:00
ScreenTestScene.cs Avoid adding "exit all screens" step when running tests interactively 2022-01-24 16:40:16 +09:00
ScrollingTestContainer.cs
SelectionBlueprintTestScene.cs
SkinnableTestScene.cs Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
TestPlayer.cs Add protections against test null refs when beatmap load fails 2022-01-12 17:49:11 +09:00
TestReplayPlayer.cs
TestUserLookupCache.cs