osu/osu.Game/Screens/Play
2021-11-04 14:27:48 -06:00
..
Break Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
HUD Removed Unnessicary class in the Test file, and optimized UR counter 2021-11-04 14:27:48 -06:00
PlayerSettings Fix settings item having zero height 2021-10-18 23:30:38 +02:00
BeatmapMetadataDisplay.cs
BreakOverlay.cs
BreakTracker.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
ComboEffects.cs
DimmableStoryboard.cs
EpilepsyWarning.cs
FailAnimation.cs Reduce fail animation tint slightly 2021-11-01 13:06:26 +09:00
FailOverlay.cs
GameplayClock.cs
GameplayClockContainer.cs Resolve GameplayClockContainer instead of Player 2021-09-20 10:28:58 -04:00
GameplayMenuOverlay.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
GameplayState.cs Make GameplayState.Score immutable 2021-10-05 14:55:40 +09:00
HotkeyExitOverlay.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
HotkeyRetryOverlay.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
HUDOverlay.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
ILocalUserPlayInfo.cs Remove unnecessary public prefix in interface specification 2021-08-17 16:22:14 +09:00
ISamplePlaybackDisabler.cs
KeyCounter.cs
KeyCounterAction.cs
KeyCounterDisplay.cs Fix KeyCounterDisplay potentially getting stuck invisible due to autosize masking 2021-09-20 23:52:01 +09:00
KeyCounterKeyboard.cs
KeyCounterMouse.cs
KeyCounterState.cs
MasterGameplayClockContainer.cs Avoid accounting for the pause pitch adjust effect when "fixing" hardware offset adjustments 2021-09-17 15:43:38 +09:00
PauseOverlay.cs
Player.cs Change ruleset ID assert in player to null-check 2021-10-18 23:45:06 +02:00
PlayerConfiguration.cs Rename variable to better reflect its purpose 2021-08-16 16:48:40 +09:00
PlayerLoader.cs Fix epilepsy warning not being faded out on an early exit from PlayerLoader 2021-10-18 13:30:37 +09:00
ReplayPlayer.cs Make GameplayState.Score immutable 2021-10-05 14:55:40 +09:00
ReplayPlayerLoader.cs
ResumeOverlay.cs
RoomSubmittingPlayer.cs Don't bind to RoomId where it's expected to be constant 2021-08-24 14:25:40 +09:00
ScreenSuspensionHandler.cs
ScreenWithBeatmapBackground.cs Remove unnecessary AllowTrackAdjustments overrides, add true to SongSelect 2021-09-15 13:12:57 +03:00
SkipOverlay.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
SoloPlayer.cs Rename last remaining BeatmapInfo Beatmap usage 2021-10-04 17:35:53 +09:00
SoloSpectator.cs Update all beatmap overlay views to use APIBeatmap/APIBeatmapSet 2021-10-29 18:50:55 +09:00
SoloSpectatorPlayer.cs Separate solo spectator player and "exit on restart" logic to own class 2021-08-27 13:24:37 +03:00
SongProgress.cs Remove unused property in SongProgress 2021-09-18 12:05:06 -04:00
SongProgressBar.cs
SongProgressGraph.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
SongProgressInfo.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
SpectatorPlayer.cs Make GameplayState.Score immutable 2021-10-05 14:55:40 +09:00
SpectatorPlayerLoader.cs Separate solo spectator player and "exit on restart" logic to own class 2021-08-27 13:24:37 +03:00
SpectatorResultsScreen.cs
SquareGraph.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
SubmittingPlayer.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00