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https://github.com/ppy/osu
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123 lines
3.6 KiB
C#
123 lines
3.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneUnstableRateCounter : OsuTestScene
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{
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[Cached(typeof(ScoreProcessor))]
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private TestScoreProcessor scoreProcessor = new TestScoreProcessor();
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[Cached(typeof(GameplayState))]
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private GameplayState gameplayState;
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private OsuHitWindows hitWindows = new OsuHitWindows();
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private double prev;
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public TestSceneUnstableRateCounter()
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{
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Score score = new Score
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{
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ScoreInfo = new ScoreInfo(),
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};
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gameplayState = new GameplayState(null, null, null, score);
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scoreProcessor.NewJudgement += result => scoreProcessor.PopulateScore(score.ScoreInfo);
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}
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[SetUpSteps]
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public void SetUp()
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{
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AddStep("Reset Score Processor", () => scoreProcessor.Reset());
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}
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[Test]
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public void TestBasic()
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{
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AddStep("Create Display", () => recreateDisplay());
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AddRepeatStep("Set UR to 250", () => setUR(25), 20);
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AddStep("Reset UR", () =>
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{
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scoreProcessor.Reset();
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recreateDisplay();
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});
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AddRepeatStep("Set UR to 100", () => setUR(10), 20);
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AddStep("Reset UR", () =>
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{
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scoreProcessor.Reset();
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recreateDisplay();
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});
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AddRepeatStep("Set UR to 0 (+50ms offset)", () => newJudgement(50), 10);
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AddStep("Reset UR", () =>
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{
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scoreProcessor.Reset();
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recreateDisplay();
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});
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AddRepeatStep("Set UR to 0 (-50 offset)", () => newJudgement(-50), 10);
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AddRepeatStep("Random Judgements", () => newJudgement(), 20);
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}
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private void recreateDisplay()
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{
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Clear();
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Add(new UnstableRateCounter
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(5),
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});
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}
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private void newJudgement(double offset = 0, HitResult result = HitResult.Perfect)
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{
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scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = hitWindows }, new Judgement())
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{
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TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
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Type = result,
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});
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}
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private void setUR(double UR = 0, HitResult result = HitResult.Perfect)
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{
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double placement = prev > 0 ? -UR : UR;
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scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = hitWindows }, new Judgement())
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{
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TimeOffset = placement,
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Type = result,
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});
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prev = placement;
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}
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private class TestScoreProcessor : ScoreProcessor
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{
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public void Reset() => base.Reset(false);
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}
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}
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}
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